Would not the natural place be the bindings directory in the engine?



Nic Carter wrote:
I suggest you put it in a specific place in your MacSword SVN (or Bazaar if 
that's what you use now?) and I can access it from there.  :)

On 16/04/2010, at 2:32 AM, Manfred Bergmann wrote:

Alright then.
Can anyone with the proper rights create a Subversion folder? Or do we use 
Bazaar? I switched over to Bazaar. :)
I believe I'm admin in Jira so I can create a project there myself.


Manfred


Am 15.04.2010 um 10:30 schrieb Nic Carter:

Hi Manfred,

This all sounds good.  :)

Just one quick thing, though:  PocketSword will be one app that works on both 
iPad and iPhone/iPod touch.  I was looking at this today and I think this will 
be the best way forward. Apple have designed everything so that this is easily 
possible, with one codebase...  :)

Oh, and to answer your question about NSUserDefaults, yes, that's there!  I 
have just added unlocking of modules to PocketSword, which will be available in 
v1.2.2 (currently in beta), and that works great using the code in 
SwordModule.mm  :)

Thanks for this work, Manfred!  :)
ybic
        nic...  :)

----
Nic Carter
PocketSword Developer - an iPhone Bible Study app
www: http://crosswire.org/pocketsword
iTunes: http://itunes.apple.com/app/Pocketsword/id341046078
Twitter: http://twitter.com/pocketsword

On 15/04/2010, at 7:15 PM, Manfred Bergmann wrote:

Hi there.

Now with the iPad already released in USA and in other countries shortly I'd 
like to push for a consolidation of the Objective-C++ SWORD wrapper classes.
Which over time has grown quite large consisting of 20 classes in the version 
MacSword uses. Just for an explanation to others, they build the basis for 
SWORD based OS X applications and are intended to be able to code in 
Objective-C exclusively in upper levels of the application (UI).
PocketSword uses a subset of those classes with some modifications.

Now shortly since I believe we will again branch for the iPad because it will 
be a different UI eventually I feel that we have to do something now. Otherwise 
we will end up having to maintain three code bases which could be one. And it 
will be a mess.

Since MacSword 2.2 was released recently I have some time now to work on this.
I would suggest to make a framework of the Objective-C wrapper classes which 
can then be used in any OS X (Cocoa) based application just as easily as other 
frameworks can be used. It would still be necessary to have different builds 
for ARM and Intel/PPC and Xcode projects but those can use the same code base.
If any user of the framework needs customised behaviour it is still possible to 
subclass if really needed.

The things that need closer look are:
- Make it work in gc and none-gc environments.
In MacSword 2.2 refactorings I tried to put in -dealloc and -finalize methods 
in all classes I touched together with autoreleased initialisations.
- Logging.
This might need some time. While I would like to be able to write logs to file 
with specifying log levels this is not something the iPhone/iPad wants due to 
slower FS access. But I'm sure there is a solution to this. If some protocols 
are defined each front-end can still implement it's own logging implementation.
- Code that uses NSUserDefaults.
Right now keys for locked modules are stored in NSUserDefaults. Is this 
something that works on iPhoneOS?
- Searching/indexing.
While the iPhone uses the SWORD provided clucene based indexing and searching 
MacSword uses SearchKit.
This not a problem at all but we have to define a protocol where each 
application can implement a provider.
- Further we would need a place to source control it. Can we have a place for 
it at CrossWire including a new project in Jira?

Comments?

Nic, if you are busy with things for PocketSword right now, don't worry. I would start 
working on this, compare both code bases and would start a discussion with you about 
things I'm uncertain - if you give your "go" to do this all.
I'd also like to finally put in some Unit tests for critical parts so that it 
can be tested more easily. Unfortunately Unit testing is not so comfortable in 
Obj-C as it is in Java.



Manfred

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