And do || processing on multiple servers if possible/needed.

Use stdin to retrieve to-compute xml parts for each segment. So you can pipe
your commands.

Cheers,


Before Printing, Think about Your Environmental Responsibility!
Avant d'Imprimer, Pensez à Votre Responsabilitée Environnementale!


On Fri, May 7, 2010 at 4:34 AM, ken <[email protected]> wrote:

> Or you can add optional argument offset and limit for your task. This
> however is not for sql but for the xml. The idea is to process only a
> part of the xml for a given run. This will allow you to run the task
> in many segments.
>
> On May 7, 10:17 am, dan <[email protected]> wrote:
> > Hmm - I don't think this is going to work.
> >
> > I ran the script and it got killed after 51 of 700+ games, with 21000
> > TyperefGame relationship records. It was consuming over 1.5GB of RAM.
> > I understand PDO is a memory hog, so may have to refactor using
> > mysql_query() etc. :(
> >
> > Any ideas are more than welcome :)
> >
> > Cheers,
> >
> > Dan.
> >
> > On May 7, 8:31 am, dan <[email protected]> wrote:
> >
> >
> >
> >
> >
> > > Hi all,
> >
> > > I have a large XML file (140+MB) which I'm parsing with an sf Task.
> >
> > > It's a complicated structure, and contains some interesting
> > > relationships.
> >
> > > The approach I'm using is to open the XML file with XMLReader, and
> > > when I find a node of interest, convert that node to a SimpleXML
> > > object, and then build my sf Records.
> >
> > > Without going into too much detail, I have a few record types that are
> > > of primary interest; Game, Handset, Category.
> >
> > > Relating Games to Categories is easy, however Games and Handsets are
> > > related via a Typeref, i.e. Games are published for certain Typerefs,
> > > while each handset supports one or two different Typerefs.
> >
> > > So I've also created tables for Typeref, TyperefGame and
> > > TyperefHandset in order to manage the relationships.
> >
> > > Here's my real question:
> >
> > > As my Task parses each Game, it looks up each of the Typerefs (approx
> > > 450 per game) associated with the game and creates the TyperefGame
> > > relationship record. With 700+ games, that's about 315000 records.
> >
> > > As you can imagine, this takes some time, and I'm looking for every
> > > opportunity to speed it up.
> >
> > > My first attempt was simply to create a new Doctrine Record for each
> > > Typeref, setting the necessary attributes and then saving it. This was
> > > slow. (around 450 save()s per game)
> >
> > > My second attempt was to create a Typeref Doctrine Collection for each
> > > game, and then do one save() on the collection once all Typerefs had
> > > been parsed. I expected this to be faster that my first method, but if
> > > anything, it appears slower.
> >
> > > What should my third attempt be?
> >
> > > Should I be building a single large raw SQL statement for each game-
> > > load of Typerefs?
> >
> > > Is there an even better way to approach this whole Task?
> >
> > > Your thoughts and advice would be greatly appreciated.
> >
> > > Cheers,
> >
> > > Dan.
> >
> > > --
> > > If you want to report a vulnerability issue on symfony, please send it
> to security at symfony-project.com
> >
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> >
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> --
> If you want to report a vulnerability issue on symfony, please send it to
> security at symfony-project.com
>
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