How can "this" help with improving speed?
Any kind of core change can result in a speed degradation if done
wrong. It sounds to me like you want to do at least something (modify
how automatic evaluation works). Assuming you try to do that idea
well, it will inevitably lead to those issues I mentioned. Issue 1941
in particular involves calling dispatch every time an operation is
done, and so it can very easily lead to a slowdown, especially if we
allow dispatch like "a1*a2*...*an*b => b does something to each or any
of the an's".
Oh I see your point now. Fair enough.
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