Am 19.09.2013 20:56, schrieb Ondřej Čertík:
On Thu, Sep 19, 2013 at 10:37 AM, F. B. <[email protected]> wrote:
Are there any plans to use GPU or distributed computing in a C++ core?
I don't have experience with GPU,
I have some (very limited) experience.
GPUs have some restrictions:
- No string processing.
- No recursion.
- Tight per-core memory constraints.
- No API for debugging or logging in OpenGL. I don't know whether OpenCL
has it.
Some can be worked around.
E.g. there is an OpenGL debugger around. I don't know how they are doing
it - is suspect setting a breakpoint means parsing the program and
rewriting the breakpoint position to fill an int array with codes that
are mapped to strings on the CPU side, then stop execution.
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