This seems very interesting and is definitely relevant...I am looking into 
it..
Thank you Jason

On Thursday, April 3, 2014 10:28:21 PM UTC+5:30, Jason Moore wrote:
>
> This is very relevant to the discussions of having 3D plotting in SymPy 
> with three.js.
>
> Jason
> moorepants.info
> +01 530-601-9791
>
>
> ---------- Forwarded message ----------
> From: Jason Grout <[email protected] <javascript:>>
> Date: Thu, Apr 3, 2014 at 12:40 PM
> Subject: Re: [IPython-dev] Interactive visualization in the IPython 
> notebook 2.0
> To: [email protected] <javascript:>
>
>
> I should also mention that we have been working on wrapping three.js as
> a widget, which may be much closer to your usecase than the matplotlib
> work.  I think we're nearly done (our main TODO now is wrapping
> interactive picking, and then cleaning up the existing code based on the
> patterns we've observed, plus documenting and providing examples).
>
> https://github.com/jasongrout/pythreejs
>
> Live demo of your face on a sphere:
> http://sagecell.sagemath.org/?q=qjjurl (you may need to press Evaluate
> to overcome the latency of loading the javascript, and you'll also need
> to grant the browser permission to use your camera)
>
> The idea behind wrapping three.js is that it provides useful scenegraph
> primitives, and also renders to canvas if webgl isn't available.  We
> basically are just providing access to the three.js primitives in
> Python, along with a few convenience classes (for example, for rendering
> a function surface, or rendering a text sprite).  We are also building a
> converter for Sage graphics on top of this wrapping.
>
> It sounds like vispy needs a lower layer than our pythree.js project
> (since it looks like you are constructing the opengl code directly).
> But it might give you some ideas...
>
> Thanks,
>
> Jason
>
>
> On 4/3/14, 8:13, Phil Elson wrote:
> > I'm not aware of IPython providing anything other than the generic (and
> > useful) infrastructure for this plotting usecase, but there exists a
> > comm based proof-of-concept interactive visualisation produced by Jason
> > Grout in https://github.com/matplotlib/matplotlib/pull/2524 which may be
> > of interest.
> >
> > It is also worth noting that the WebAgg backend in matplotlib is a fully
> > bona fide backend available since v1.3.
> >
> > Essentially the only reason there isn't an interactive matplotlib
> > IPython interface already is because nobody with the right technical
> > expertise has had an opportunity to do - I don't believe there are any
> > remaining technical hurdles, and I don't even think it is a big piece of
> > work at this point.
> >
> > HTH,
> >
> > Phil
> >
> >
> >
> >
> > On 3 April 2014 10:47, Cyrille Rossant <[email protected]<javascript:>
> > <mailto:[email protected] <javascript:>>> wrote:
> >
> >     Dear IPython developers,
> >
> >     Let me introduce you to Mustafa Kaptan (in CC), a student who has
> >     started to contribute to Vispy [1], and who has made an application 
> to
> >     GSoC this year. He'd be interested in integrating Vispy in the 
> IPython
> >     notebook for high-performance interactive visualization in the
> >     browser. He already made a nice proof of concept [2]. We're likely to
> >     need your help soon enough!
> >
> >     There are many different and complementary approaches. For now, we've
> >     chosen to start with the simplest approach: the server renders a
> >     figure with OpenGL, outputs a PNG, and sends it to the browser with
> >     WebSockets and Tornado. Javascript captures user actions (mouse
> >     clicks, mouse moves, keystrokes...) and sends them in return to the
> >     server. I think that is similar to a proof of concept for matplotlib
> >     made by Michael Droettboom some time ago [3].
> >
> >     IPython 2.0 now offers the right architecture for this. I was
> >     wondering whether there was anyone on your side working on something
> >     like this already? I think it would make sense to have common
> >     protocols, interfaces and code for matplotlib, Vispy, and other
> >     visualization libraries. Sending PNG and user events in JSON, 
> creating
> >     a sort of "distributed" event loop, all seem generic enough to me. It
> >     would be too bad if we all duplicated our efforts for the same thing.
> >
> >     Where should we start? Comms, something else? Also, we'd like to 
> reuse
> >     some of this architecture for a slightly different approach. Instead
> >     of letting the server render the figure with OpenGL, we'd just send
> >     OpenGL commands and binary data to the browser (client-side rendering
> >     with WebGL).
> >
> >     Best regards,
> >     Cyrille
> >
> >     [1] http://vispy.org/
> >     [2]
> >     
> https://github.com/mfkaptan/experimental/tree/master/online_backend/tornado
> >     [3]
> >     
> http://mdboom.github.io/blog/2012/10/11/matplotlib-in-the-browser-its-coming/
> >     _______________________________________________
> >     IPython-dev mailing list
> >     [email protected] <javascript:> <mailto:[email protected]<javascript:>
> >
> >     http://mail.scipy.org/mailman/listinfo/ipython-dev
> >
> >
> >
> >
> > _______________________________________________
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> > [email protected] <javascript:>
> > http://mail.scipy.org/mailman/listinfo/ipython-dev
> >
>
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