@brombo, I definitely agree there should be a system in place for easy 
conversion. I was thinking about allowing a user to input in whatever 
coordinate system they wanted but when implementing functions the vectors would 
get converted into rectangular coordinates, pushed through the function, and 
then converted back to the original coordinate system and returned. The 
functions already handle Cartesian coordinates so this would cut down on work 
and internal redundancy (i.e. we would avoid defining the functions again with 
different coordinate systems). 

@ankur, Awesome, I'll take a closer look at it. Thanks for sharing! My general 
plan was to closely parallel the existing class definition for Cartesian 
coordinates. I figured this would help keep things organized and clear. 

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