Do you think, that we should restrict our class to only orthogonal 
curvilinear coordinates (Cartesian, Spherical, Cylindrical) or create class 
as general as possible? 


W dniu wtorek, 21 marca 2017 23:56:32 UTC+1 użytkownik brombo napisał:
>
> What you need to define a coordinate system and vector calculus (div, 
> curl, etc.) is a set of coordinate variables, a corresponding set of basis 
> vectors, the dot products of all the basis vectors in terms of the 
> coordinates (the metric tensor), and the derivatives of the basis vectors 
> as a linear combination of the basis vectors with coefficients that depend 
> only upon the coordinates (derivable from the Christoffel symbols which are 
> derived from the metric tensor).  Note that the metric tensor can be 
> derived from the vector manifold function which you can write in 
> rectangular coordinates with coefficients that are functions of the 
> coordinates of the coordinate system you wish to define.  Instead of hard 
> coding a particular coordinate system just instantiate a member of the 
> coordinate system class as needed with a given vector manifold function or 
> a given metric tensor.  For example if the class is called CoordinateSystem 
> then for a spherical coordinate system you would have -
>
> ShericalCooridinates = 
> CoordinateSystem((r*cos(theta),r*sin(theta)*cos(phi),r*sin(theta)*sin(phi)),(r,theta,phi))
>
> where (r*cos(theta),r*sin(theta)*cos(phi),r*sin(theta)*sin(phi)) is the 
> vector manifold for spherical coordinates and (r,theta,phi) are the 
> coordinate symbols. The if V is a vector function in terms of the spherical 
> coordinates you could have
>
> ShericalCooridinates.div(V) returns the divergence and
>
> ShericalCooridinates.curl(V) returns the curl, and if A and B are two 
> vectors in spherical coordinates then
>
> ShericalCooridinates.dot(A,B) returns the dot product and 
>
> ShericalCooridinates.cross(A,B) returns the cross product. 
>
> On Tue, Mar 21, 2017 at 4:21 PM, Sassi Aissa <[email protected] 
> <javascript:>> wrote:
>
>> As I read the description of the Idea, I think I have to implement an 
>> abstract class called: Coordinate System, then create several classes that 
>> represent different types 
>> of Coordinate system and inherent from the so called 'Coordinate System' 
>> class. Is it like this?
>>
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