What do you mean that SymPy uses a different coordinate system to OpenGL? If you are referring to the fact that OpenGL uses a left-handed coordinate system then that shouldn't matter. SymPy doesn't have any handedness in its coordinate system because that doesn't come into any of the equations etc of geometry. The handness is about which way you say the z axis points in real space which matters in OpenGL because the graphics need to decide whether to render objects at positive or negative z values.
On Sat, 7 Dec 2019 at 11:59, Jaime Resano Aisa <[email protected]> wrote: > > Hi. I'm creating a geometry app using sympy, PyQt5 and OpenGL. > The sympy coordinate system is different from the OpenGL one, right?. > How can I change it to be equal to the OpenGL's one? > > (I don't know if I can ask this kind of questions here, if i'm not i'm sorry) > > -- > You received this message because you are subscribed to the Google Groups > "sympy" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/sympy/d5abfe06-70df-45f4-af78-a34e74dfcc9e%40googlegroups.com. -- You received this message because you are subscribed to the Google Groups "sympy" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/sympy/CAHVvXxRhp4_bFrgXop7O6wwZ7oXL-TkF12BQNs0LZt%3DJ%3D3fMDg%40mail.gmail.com.
