http://bugzilla.moblin.org/show_bug.cgi?id=4369





--- Comment #5 from MarkSwanson <[email protected]>  2009-07-30 12:23:41 
---
(In reply to comment #3)
> (In reply to comment #2)
> > You're correct. I think you're asking me to verify this. So:
> > 
> > ScheduleWorld is configured to be 'client wins'.
> 
> I don't think that this is a useful policy for delete/update conflicts because
> data can get lost. I have added it as a caveat to the new
> test/README.scheduleworld document:
> 
>   ScheduleWorld resolves conflicts where the client deleted an item that
>   was updated on the server by deleting the item on the server (Bugzilla
>   #4369). Advice: copy items instead of updating them if they were
>   deleted elsewhere, otherwise the updated item may get lost later on.
> 
> If you think changing the policy would be useful, then let's reopen this 
> issue.

I think it would be fair to also state the reverse for servers configured for
'server wins'. F.E. the server has the 'delete' and the client has the update;
the client will lose the update on the next sync. I'm assuming other servers
that use 'server wins' do this. Am I wrong?

-- 
Configure bugmail: http://bugzilla.moblin.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching someone on the CC list of the bug.
_______________________________________________
Syncevolution-issues mailing list
[email protected]
http://lists.syncevolution.org/listinfo/syncevolution-issues

Reply via email to