http://bugzilla.moblin.org/show_bug.cgi?id=7134





--- Comment #5 from yongsheng zhu <[email protected]>  2009-10-26 
20:42:34 ---
Each syncML message sending/receiving could use much time. This could make some
*big* jumps of percentages,. For example, before sending, progress percentage
is 5%, however, after many seconds, progress percentage jumps to 40% and there
is no update since there is no event between sending and receiving. so we may
have to update percentage in the sending/receiving.

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