>2) Move these routines (those need to be done before we finally detect this is >a server or client session) to another function, so that leaving this function >will automatically destruct the underlying SharedEngine and reinitialize the >real engine afterwards. > See commit b4dc47edd1cd9b413bc3c7953d57e3a402d1ca42 at phone branch.
-- Regards, Congwu _______________________________________________ SyncEvolution mailing list [email protected] http://lists.syncevolution.org/listinfo/syncevolution
