Bugs item #1568922, was opened at 2006-10-02 00:00
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: dooglus (dooglus)
Assigned to: Nobody/Anonymous (nobody)
Summary: poor granularity in blur sizes

Initial Comment:
I tried making a simple animation where a circle gets 
gradually more and more blury, but the end result 
wasn't smooth at all.

It turns out that when rendered, a blur of size (3.0, 
3.0) is exactly the same as a blur of size (4.0, 
4.0).  So all the frames between 3.0 and 4.0 came out 
identically.

Rendering to a series of .png images and using md5sum 
confirms that they are identical.

The same happens with all blurs between sizes (9.5, 
9.5) and (11.1, 11.1) too.

I am talking about the blur layer I get when I 
use "new layer -> blur -> blur" and keep the default 
parameters: z depth = 0, amount = 1, blend methid = 
composite, type = fast gaussian blur.


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