Bugs item #1568922, was opened at 2006-10-02 00:00 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1568922&group_id=144022
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: dooglus (dooglus) Assigned to: Nobody/Anonymous (nobody) Summary: poor granularity in blur sizes Initial Comment: I tried making a simple animation where a circle gets gradually more and more blury, but the end result wasn't smooth at all. It turns out that when rendered, a blur of size (3.0, 3.0) is exactly the same as a blur of size (4.0, 4.0). So all the frames between 3.0 and 4.0 came out identically. Rendering to a series of .png images and using md5sum confirms that they are identical. The same happens with all blurs between sizes (9.5, 9.5) and (11.1, 11.1) too. I am talking about the blur layer I get when I use "new layer -> blur -> blur" and keep the default parameters: z depth = 0, amount = 1, blend methid = composite, type = fast gaussian blur. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1568922&group_id=144022 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Synfig-devl mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/synfig-devl
