Bugs item #2685228, was opened at 2009-03-12 15:51
Message generated for change (Comment added) made by rylleman
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Category: Usability
Group: Latest release
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: David Rylander (rylleman)
Assigned to: Nobody/Anonymous (nobody)
Summary: Timeline frame numbering inaccurate

Initial Comment:
The frame numbers indicated above the timeline is not accurate.

Looking at the timeline in my attached image, it looks like I'm at frame 336 
but I am in fact at frame 350 which is properly indicated in the main window 
seen above (and to further confirm the imported image sequence has a frame 
count rendered into it, saying frame 350).



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>Comment By: David Rylander (rylleman)
Date: 2009-03-13 08:54

Message:
There's nonthing special I'm doing to get this. As I wrote in my last
comment I get this by just starting up a new project and setting it's frame
length to a few hundred frames.

Here's some specs that might help in pinpointing this bug;
Ubuntu Studio 8.10, 64 bit on a Dell Precision 490. 4Gb of RAM, dual core
Xeon. 2.6.27-11-generic kernel.
Synfig Studio 0.61.09, installed by adding "deb
http://ppa.launchpad.net/stemp/ubuntu intrepid main" to my sources.

I also tested on my laptop, an old Sony Vaio with Ubuntu 8.10 with Synfig
installed in the same way as above and I get the same behavior there.

[A short note on the scene attached. It's part of an fuzzy cloud effect
for an animated short. After animating the gradient in Synfig I process the
images with a photoshop filter and imports the sequence into Moho which we
do the main animation in. But I do have plans for a all Synfig short film
later on. Thanks for the project size note, never crossed my mind, I'm all
too used to working with pixel graphics.]

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Comment By: Genete (genete)
Date: 2009-03-13 00:37

Message:
I don't find a way to reproduce it with your sample file. Should I do
something special apart of set the time cursor in a proper frame?
BTW, it is not needed you work with a 1920x1080 pixel canvas in
production. Just use a image size with the same aspect ratio than the final
output. Only when do the final render you should set it to the high
resolution.
I wonder what's the animation about :)

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Comment By: David Rylander (rylleman)
Date: 2009-03-12 22:33

Message:
Alright, I'm attaching the scene in which I got the huge difference. It
does have an image sequence imported which I won't attach so I hope it will
work anyway.
I just did a quick test with starting a new scene, 1920x1080, 25fps and
set the length to 500fr.  and towards the end I get about 20fr. difference.
File Added: sc28_fuzz.1.1.sifz

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Comment By: Genete (genete)
Date: 2009-03-12 22:11

Message:
Can you provide a sample file? Or maybe a step by step recipe. I've never
seen that huge error before.

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=757416&aid=2685228&group_id=144022

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