Feature Requests item #1688429, was opened at 2007-03-26 16:30
Message generated for change (Comment added) made by genete
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Category: None
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: dooglus (dooglus)
Assigned to: Nobody/Anonymous (nobody)
Summary: make 'time loop' layer more flexible

Initial Comment:
Using the time loop layer, I am able to repeat the first 'n' seconds of a 
layer's behaviour over and over.  But what if I want to repeat the part from 
10s to 11s over and over?

I don't think it's possible.

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>Comment By: Genete (genete)
Date: 2009-07-27 22:06

Message:
The new TIme Loop layer seems to fix this feature request. I close it.

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Comment By: dooglus (dooglus)
Date: 2007-03-26 22:19

Message:
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Originator: YES

I just realised that all the features I requested here are currently
possible with the existing 'time loop' layer, since it's possible to adjust
the start time and end time with waypoints.  With suitable waypoints it's
even possible to make animations play backwards using the existing time
loop layer.

Suppose we have a 10 second layer.

To make it play backwards (from 10s to 0s), set the time loop layer like
this:

A waypoint at 0s, with start time = -10s, end time = 1m
A waypoint at 10s, with start time = 10s, end time = 1m


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Comment By: dooglus (dooglus)
Date: 2007-03-26 16:35

Message:
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Originator: YES

... and what if I want to play a segment of the layer faster or slower
than before?

Perhaps a better design would be to have parameters:

source start time
source end time
target start time
target end time

this would allow me to play the part from 10s-15s in the source layer at
time 30s-32s in the time loop layer, resulting in a 2.5x speed up.  The
time loop layer would loop, playing the same 10s-15 from the source layer
at 32s-34s, 34s-36s, and so on, until a waypoint changes the settings.

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