Author: Carlos Lopez <genet...@gmail.com>
Date:   Wed Apr  6 17:42:45 2011 +0200

Fix bad render of the first widthpoint.

---

 .../src/modules/mod_geometry/advanced_outline.cpp  |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/synfig-core/src/modules/mod_geometry/advanced_outline.cpp 
b/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
index 6287bfb..254a4d8 100644
--- a/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
+++ b/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
@@ -247,8 +247,7 @@ Advanced_Outline::sync()
                        // in the code. Later they are separated and works as 
expected.
                        witer=wnext;
                const vector<WidthPoint>::const_iterator wend(wplist.end());
-               // Is this comparison needed? I think that it is always 0.0
-               Real ipos(blineloop?0.0:witer->get_norm_position());
+               Real ipos(0.0);
                do
                {
                        Vector iter_t(biter->get_tangent2());
@@ -321,8 +320,15 @@ Advanced_Outline::sync()
                        // if we are in the middle of two widthpoints with sides
                        // that doesn't produce interpolation, then jump to the
                        // next withpoint.
-                       
if(witer->get_side_type_after()!=WidthPoint::TYPE_INTERPOLATE &&
+                       // or
+                       // if are doing the first widthpoint of a non 
blinelooped outline
+                       // then we need to jump to the first widthpoint
+                       if(
+                               
(witer->get_side_type_after()!=WidthPoint::TYPE_INTERPOLATE &&
                                
wnext->get_side_type_before()!=WidthPoint::TYPE_INTERPOLATE)
+                               ||
+                               (witer==wplist.begin() && wnext==wplist.begin())
+                               )
                        {
                                ipos=wnext_pos;
                                // we need to consider if we are jumping any 
bezier too


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