Author: Carlos Lopez <[email protected]>
Date: Mon Jul 4 17:50:28 2011 +0200
If tangent is zero and they are merged, then consider it as split to make
corners.
---
.../src/modules/mod_geometry/advanced_outline.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
b/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
index ef08c77..b3193b3 100644
--- a/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
+++ b/synfig-core/src/modules/mod_geometry/advanced_outline.cpp
@@ -274,7 +274,7 @@ Advanced_Outline::sync()
{
Vector iter_t(biter->get_tangent2());
Vector next_t(bnext->get_tangent1());
- bool split_flag(biter->get_split_tangent_flag());
+ bool split_flag(biter->get_split_tangent_flag() ||
(iter_t.mag()==0.0));
// Setup the bezier curve
hermite<Vector> curve(
biter->get_vertex(),
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