Author: Carlos Lopez <[email protected]>
Date: Sat Jul 23 10:40:36 2011 +0200
Give new parameter names to make it more readable
---
synfig-core/src/synfig/valuenode_bline.cpp | 20 ++++++++++----------
synfig-core/src/synfig/valuenode_bline.h | 5 ++---
2 files changed, 12 insertions(+), 13 deletions(-)
diff --git a/synfig-core/src/synfig/valuenode_bline.cpp
b/synfig-core/src/synfig/valuenode_bline.cpp
index e0c00c3..e481ca3 100644
--- a/synfig-core/src/synfig/valuenode_bline.cpp
+++ b/synfig-core/src/synfig/valuenode_bline.cpp
@@ -284,14 +284,14 @@ synfig::find_closest_point(const ValueBase &bline, const
Point &pos, Real &radiu
}
Real
-synfig::std_to_hom(const ValueBase &bline, Real pos, bool loop, bool looped)
+synfig::std_to_hom(const ValueBase &bline, Real pos, bool index_loop, bool
bline_loop)
{
BLinePoint blinepoint0, blinepoint1;
const std::vector<BLinePoint>
list(bline.get_list().begin(),bline.get_list().end());
int size = list.size(), from_vertex;
- if(!looped) size--;
+ if(!bline_loop) size--;
if(size < 1) return Real();
- if (loop)
+ if (index_loop)
{
pos = pos - int(pos);
if (pos < 0) pos++;
@@ -308,7 +308,7 @@ synfig::std_to_hom(const ValueBase &bline, Real pos, bool
loop, bool looped)
Real tl=0, pl=0, l;
std::vector<Real> lengths;
vector<BLinePoint>::const_iterator iter, next(list.begin());
- iter = looped ? --list.end() : next++;
+ iter = bline_loop ? --list.end() : next++;
for(;next!=list.end(); next++)
{
blinepoint0 = *iter;
@@ -330,7 +330,7 @@ synfig::std_to_hom(const ValueBase &bline, Real pos, bool
loop, bool looped)
// Calculate the remaining length of the position over current bezier
// Setup the curve of the current bezier.
next=list.begin();
- iter = looped ? --list.end() : next++;
+ iter = bline_loop ? --list.end() : next++;
if (from_vertex > size-1) from_vertex = size-1; // if we are at the end
of the last bezier
blinepoint0 = from_vertex ? *(next+from_vertex-1) : *iter;
blinepoint1 = *(next+from_vertex);
@@ -343,14 +343,14 @@ synfig::std_to_hom(const ValueBase &bline, Real pos, bool
loop, bool looped)
}
Real
-synfig::hom_to_std(const ValueBase &bline, Real pos, bool loop, bool looped)
+synfig::hom_to_std(const ValueBase &bline, Real pos, bool index_loop, bool
bline_loop)
{
BLinePoint blinepoint0, blinepoint1;
const std::vector<BLinePoint>
list(bline.get_list().begin(),bline.get_list().end());
int size = list.size(), from_vertex(0);
- if(!looped) size--;
+ if(!bline_loop) size--;
if(size < 1) return Real();
- if (loop)
+ if (index_loop)
{
pos = pos - int(pos);
if (pos < 0) pos++;
@@ -367,7 +367,7 @@ synfig::hom_to_std(const ValueBase &bline, Real pos, bool
loop, bool looped)
Real tl(0), pl(0), mpl, bl, l;
std::vector<Real> lengths;
vector<BLinePoint>::const_iterator iter, next(list.begin());
- iter = looped ? --list.end() : next++;
+ iter = bline_loop ? --list.end() : next++;
for(;next!=list.end(); next++)
{
blinepoint0 = *iter;
@@ -382,7 +382,7 @@ synfig::hom_to_std(const ValueBase &bline, Real pos, bool
loop, bool looped)
// Calculate the my partial length (the length where pos is)
mpl=pos*tl;
next=list.begin();
- iter = looped ? --list.end() : next++;
+ iter = bline_loop ? --list.end() : next++;
std::vector<Real>::const_iterator liter(lengths.begin());
// Find the previous bezier where we pos is placed and the sum
// of lengths to it (pl)
diff --git a/synfig-core/src/synfig/valuenode_bline.h
b/synfig-core/src/synfig/valuenode_bline.h
index c9be9bc..1bffbdb 100644
--- a/synfig-core/src/synfig/valuenode_bline.h
+++ b/synfig-core/src/synfig/valuenode_bline.h
@@ -55,11 +55,10 @@ ValueBase convert_bline_to_width_list(const ValueBase
&bline);
Real find_closest_point(const ValueBase &bline, const Point &pos, Real
&radius, bool loop, Point *out_point = 0);
//! Converts from standard to homogeneous index (considers the length)
-//! looped is for bline looping and loop is for index looping
-Real std_to_hom(const ValueBase &bline, Real pos, bool loop, bool looped);
+Real std_to_hom(const ValueBase &bline, Real pos, bool index_loop, bool
bline_loop);
//! Converts from homogeneous to standard index
-Real hom_to_std(const ValueBase &bline, Real pos, bool loop, bool looped);
+Real hom_to_std(const ValueBase &bline, Real pos, bool index_loop, bool
bline_loop);
/*! \class ValueNode_BLine
------------------------------------------------------------------------------
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