Bugs item #3405011, was opened at 2011-09-06 07:44
Message generated for change (Comment added) made by genete
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Category: Render Artifact
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: David Rylander (rylleman)
Assigned to: Genete (genete)
Summary: Active points set to off with no indication of this.

Initial Comment:
I've come across situations where active point for vertices is set to off but 
there are no visual indication of the active point status.
In the attached synfig file vertex001 is set to off from document start but 
there are absolutely no way of knowing this frrm within Synfig itself.

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>Comment By: Genete (genete)
Date: 2012-02-13 05:20

Message:
OK, can load the file. The proposed solution produces other problems, like
don't have one initial Off point when inserting an item smart. 
When an item is inserted it should be off by default if done in animation
mode so then the keyframes that might exists, can keep it off when it is
turned on during its creation.
One possible solution maybe don't make it Off at start of time but at the
creation time where it will be later turned into on, when inserted.

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Comment By: Genete (genete)
Date: 2012-02-12 05:39

Message:
I've reopened the bug because applying the proposed solution breaks the
on/off logic. 
Rylleman, can you upload the sample file again?. Looks to be corrupted.

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Comment By: Genete (genete)
Date: 2011-09-16 08:45

Message:
This bug was caused because it is coded that when user adds a new
blinepoint in animation mode, there is created a 'off' point at start of
times (time.begin()). This produced some weird results when the bline is
calculated: The real  'on' time of the blinepoint is not exactly the time
of the 'on active point but a bit earlier. It is due to that the code uses
a very small number to check if the amount of the point (the number that
governs the on/off status) is very close to one. For normal cases (off time
and on time normal numbers) it works fine but when the off time is
time.begin() (a time earlier than any other time) the calculation gives
those weird results.
Commenting the code that inserts that artificial 'off' active point solves
the problem.

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