Bugs item #2684968, was opened at 2009-03-12 05:02
Message generated for change (Comment added) made by genete
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Category: Usability
Group: Latest release
>Status: Pending
>Resolution: Fixed
>Priority: 5
Private: No
Submitted By: David Rylander (rylleman)
>Assigned to: Genete (genete)
Summary: Renders is one frame short.

Initial Comment:
The last frame in selected frame range never gets rendered.

If frame range is set to start frame 10 and end frame 20 the rendered image 
sequence is in the range "output.010.png" to "output.019.png".

If you render a portion of the timeline you can set end frame to one frame 
higher than you want to render but if you render the whole scene length you 
can't set end frame to one later than end frame.

Desired beavior would of course be to render the whole set frame range, 
including the last frame.

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>Comment By: Genete (genete)
Date: 2012-04-29 00:22

Message:
Fixed in genete_render_last_frame branch. Pending to include in the next
release.

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Comment By: Konstantin Dmitriev (zelgadis_ksee)
Date: 2010-04-11 22:04

Message:
Mmmm... It was me who commented below. ^___^''

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Comment By: Nobody/Anonymous (nobody)
Date: 2010-04-11 22:02

Message:
I agree with rylleman.

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Comment By: David Rylander (rylleman)
Date: 2010-04-05 13:09

Message:
>Nikitakit. It is a bug.
Why would you consider loops when rendering? The frames you specify should
be rendered. Period.
If you want to loop you have to manually set animation to 1 frame shorter.
This is not anything that should be assumed by the software. The software
should render what you tell it to.

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Comment By: nikitakit (nikitakit)
Date: 2010-04-01 19:13

Message:
I wouldn't consider this a bug.

Suppose you are rendering an looped animation from 0 seconds to 3. (That
is, the frame at 3 seconds is the same as the one at 0). You will get:
 * 72 frames of output (at 24 fps): this is exactly 3 seconds long, as
expected
 * every frame is distinct: you don't render the start/end of a loop twice
On the other hand, rendering the last frame would make the animation 3 and
1/24 seconds long, and require the user to discard the last frame in order
to do a proper loop.

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Comment By: Genete (genete)
Date: 2009-03-12 14:08

Message:
Hmmm. I believe it was solved long time ago...

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Comment By: Genete (genete)
Date: 2009-03-12 14:08

Message:
Confirmed as still a problem in the latest SVN

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=757416&aid=2684968&group_id=144022

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