Bugs item #3566250, was opened at 2012-09-10 02:56
Message generated for change (Comment added) made by genete
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Category: Crasher/nasty bug
Group: Latest release
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Konstantin Dmitriev (zelgadis_ksee)
Assigned to: Nobody/Anonymous (nobody)
Summary: Warp layer crashes synfig render at high resolution

Initial Comment:
Here's the attached file which I can't render at resolution 1920x1080:
synfig -t png -o "file.png"  -w 1920 -h 1080 "35-speedlines.sif"

With resolution set to 480x270 it renders fine.

I believe the reason is a Warp layer, because I have a second example of 
"warp+high resolution" crush on hand.

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>Comment By: Genete (genete)
Date: 2012-09-11 12:29

Message:
I've tested the provided file in my computer and it renders fine until
frame 104. The source size to render at that frame is about 12000x12000
pixels. Apparently there is not problem with the allocation of the memory
but when the color values are accessed a BAD ACCESS is thrown. The code of
the etl::surface class looks fine to me and I don't know why it fails. 

I just can recommend to try to keep the perspective smaller when rendering
to those sizes. 

Alternatively think on other solution to produce the speed lines without
need to use the warp layer.

----------------------------------------------------------------------

Comment By: Genete (genete)
Date: 2012-09-11 12:29

Message:
I've tested the provided file in my computer and it renders fine until
frame 104. The source size to render at that frame is about 12000x12000
pixels. Apparently there is not problem with the allocation of the memory
but when the color values are accessed a BAD ACCESS is thrown. The code of
the etl::surface class looks fine to me and I don't know why it fails. 

I just can recommend to try to keep the perspective smaller when rendering
to those sizes. 

Alternatively think on other solution to produce the speed lines without
need to use the warp layer.

----------------------------------------------------------------------

Comment By: Genete (genete)
Date: 2012-09-11 12:29

Message:
I've tested the provided file in my computer and it renders fine until
frame 104. The source size to render at that frame is about 12000x12000
pixels. Apparently there is not problem with the allocation of the memory
but when the color values are accessed a BAD ACCESS is thrown. The code of
the etl::surface class looks fine to me and I don't know why it fails. 

I just can recommend to try to keep the perspective smaller when rendering
to those sizes. 

Alternatively think on other solution to produce the speed lines without
need to use the warp layer.

----------------------------------------------------------------------

Comment By: Genete (genete)
Date: 2012-09-11 12:28

Message:
I've tested the provided file in my computer and it renders fine until
frame 104. The source size to render at that frame is about 12000x12000
pixels. Apparently there is not problem with the allocation of the memory
but when the color values are accessed a BAD ACCESS is thrown. The code of
the etl::surface class looks fine to me and I don't know why it fails. 

I just can recommend to try to keep the perspective smaller when rendering
to those sizes. 

Alternatively think on other solution to produce the speed lines without
need to use the warp layer.

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=757416&aid=3566250&group_id=144022

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