Bugs item #1831355, was opened at 2007-11-13 13:29 Message generated for change (Comment added) made by zelgadis_ksee You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1831355&group_id=144022
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Render Artifact Group: SVN version Status: Open Resolution: None Priority: 5 Private: No Submitted By: Genete (genete) Assigned to: Nobody/Anonymous (nobody) Summary: Noise distort on inverted text renders bad beyond 100% zoom Initial Comment: Using svn 1141 1) Create a text layer. Check on "Invert" parameter. 2) Add a Noise distort layer over it. Default values. 3) Set zoom bigger than 100% 4) Change the Blend method to the noise layer and you'll obtain following result on visual render on the main window: Composite - OK Straight - NOK Onto - OK Straight Onto - NOK Behind - OK Screen - NOK Overlay - NOK Hard Light - NOK Multiply - NOK Divide - NOK Add - NOK Subtract - NOK Difference - NOK Brighten - OK Darken - OK Color - OK Hue - OK Saturation - OK Luminance - OK Alpha Over - NOK The window render is broken on squares (same than the ones that are being created when render a new change). The render on file is correct for Straight method. I've not tested if all the wrong blend methods render OK in the file. ---------------------------------------------------------------------- Comment By: Konstantin Dmitriev (zelgadis_ksee) Date: 2012-12-26 04:15 Message: This bugtracker is no longer active. The issue is moved to the new bugtracker - http://synfig.org/issues/thebuggenie/synfig ---------------------------------------------------------------------- Comment By: AKHmetgaleev ILdar (akhilman) Date: 2008-04-30 20:23 Message: Logged In: YES user_id=1091226 Originator: NO seems to be same bug of Noise Distort layer: http://h1.ripway.com/AkhIL/displace_bug.png http://h1.ripway.com/AkhIL/displace_bug.sifz ---------------------------------------------------------------------- Comment By: Genete (genete) Date: 2007-11-20 15:51 Message: Logged In: YES user_id=1874777 Originator: YES Yes you're right, but it is harder to distinguish between the noise and the bad render ---------------------------------------------------------------------- Comment By: dooglus (dooglus) Date: 2007-11-20 00:43 Message: Logged In: YES user_id=1546005 Originator: NO The same seems to be true even if the text isn't inverted isn't it? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=1831355&group_id=144022 ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Synfig-devl mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/synfig-devl
