Oh dear, my latest email was truncated and the last part wasn't delivered!
Damn mobile!

Anyway, congratulations for the chosen perk!
El 27/10/2013 06:02, "Yu Chen" <[email protected]> escribió:

>  Understand it, so I choose bone layer implementation for next month, and
> as you may know, I finished my $300 donation already.
>
> Thanks and regards.
>
> Yu
>
> Sent from Windows Phone
>  ------------------------------
> 发件人: Carlos López González <[email protected]>
> 发送时间: ‎2013/‎10/‎27 0:58
> 收件人: Konstantin Dmitriev <[email protected]>; Yu Chen<[email protected]>;
> [email protected]
> 主题: Re: dev priority perk claim
>
> Hi!
> Realistically, to properly choose a development priority it's need to
> balance between need and effort.
>
> As I've mentioned several times, current bones implementation is not the
> really good implementation. As Konstantin sated at the LGM development
> priorities meeting, a bone feature has to be implemented via layer, that
> is, context based.
>
> Current bone code is valuenode based so it has to be rewritten completed
> to turn it into a context based. Maths are there in the current code, so
> the big deal is not the maths but the integration with the render system.
>
> On the other hand, sound layer implemented via "no jack mode" is not
> realistic until the on canvas playing with live feedback is a reality.
>
> Since some wanted features are dependent on others, I think that those
> others must be implemented
>>
>> 2013/10/26 Yu Chen <[email protected]>:
>> > Hi Konstantin and Carlos,
>> >
>> > I'm going to claim 300$ for the campaign of next month, and personally,
>> I
>> > prefer one of two: sound layer and bone layer. But since you would
>> better
>> > knowing which one is more reality in one month of development, could you
>> > please comment here? Or you have other options instead of the above. My
>> > attending of this campaign is not because I need those two features for
>> my
>> > life or job, the only reasons are I am enjoying my stay here with you
>> and
>> > the other people from community, and hope to help Synfig development as
>> much
>> > as I can.
>> >
>> > Enjoy synfiging ^_^
>>
>> Hi, Yu!
>>
>> This is a great news for us! Thank you!
>>
>> About the priorities. I think the bones priority is more real sound
>> layer. From one hand, the bones feature is already have some code.
>> From the other hand, the sound problem is related to solving real-time
>> visualization problem, which is hard to estimate. (BTW, Carlos
>> recently made some really neat implementation of new rendering type
>> trying to achieve the real-time feedback. But shame on me, I haven't
>> managed to test it yet!)
>> Also, the sound problem can be partially resolved by the implementing
>> JACK integration, which (I believe) can be done in much cheaper than
>> $300. ^__^
>>
>> Finally, about other options. From my point of view, the
>> frame-by-frame animation support would be a total favorite for many
>> animators.
>>
>> Best,
>> K.
>>
>>
>> --
>> http://morevnaproject.org/
>>
>
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