On Wed, Jan 22, 2014 at 1:53 PM, Kay Sievers <k...@vrfy.org> wrote: > On Wed, Jan 22, 2014 at 12:42 PM, Ylinen, Mikko <mikko.yli...@intel.com> > wrote: > > > I verified the numbers and used test/splash.bmp as the source image. > > Looks like test/splash.bmp only adds 10ms more compared with BGRX. > > > > My original BMP is 24bit, no alpha. As far as I can tell this is the same > > as test/splash.bmp but without alpha channel. > > Oh, so if we detect that we do not need to blend, which is probably > the most expensive part, we should be in the same area as the > original, I guess. > > What are your relative numbers, do the 10ms matter or is it already good > enough? >
I think this is good enough. I still haven't played with build flags... -- Mikko
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