Am 11.05.2011 23:45, schrieb Stefan Bethke:
> Am 11.05.2011 um 23:01 schrieb Tobias Knerr:
> 
>> M∡rtin Koppenhoefer wrote:
>>>> If you follow the convention that each way should be drawn along the
>>>> center of the real-world feature, then the width of e.g. a sidewalk can
>>>> still be determined at any point along the road from just the single
>>>> outline area and the way position.
>>>
>>> no, if this would be possible there would be no sense at all to map
>>> areas. You can't see sidewalks as "just another lane", because they
>>> tend to be quite irregular in certain settings (unlike lanes which
>>> usually keep their width and have no corners and other weird points).
>>
>> I don't think this contradicts my argument. Look at the cross-section of
>> the road at any point:
>>
>> | *  .  .  .  .    *  |
>>
>> The vertical lines are road area outlines, the stars are sidewalk ways
>> and the dots are other "lanes".
>>
>> If we make the assumption that each way marks the center of that "lane",
>> we can easily calculate the width of the two sidewalks at this
>> particular cut through the road: It's 2 times the width between the
>> sidewalk and the area outline.
> 
> The last time I checked, we're mapping in two dimensions, not one :-)
> 
> I'm not sure that mapping the actual physical extent of the various parts of 
> roads is feasible in terms of number of mappers and their motivation, but if 
> anybody is serious about mapping crossings and physical properties of these 
> areas, I think mapping them as areas is the obvious and logical way forward.

Well, I'm pretty sure that I wouldn't be happy if mappers felt that they
had to draw the outline of every single lane in a road. I also wouldn't
be happy to implement support for two different mapping styles
(especially considering that these are

> 
> We already map waterways with both a way and an area.  I'd map the road, the 
> sidewalks, connecting areas, crosswalks, parking spots, what have you, all as 
> areas (if I felt I had exhaused housenumbers on buildings etc.)  I'd probably 
> add curbs as ways, not areas, unless they have multiple steps in them and 
> approach a meter or so in width.
> 
> Of course, that doesn't answer how anybody would be able to tell that all 
> these features together form "the road", except for their proximity.  I'd 
> like to learn about where that information would actually be required.

Example: A 2D rendering wants to visualize highway=residential as a way
with two :

Describe an algorithm that does that based on a bunch of ways, each with
its own area, where these areas don't even necessarily share nodes.


Any sensible rendering for applications will *not* render . You wouldn't
see anything in lower zoom levels, and the exact shape of a sidewalk is
pretty much irrelevant for most purposes. So they will draw a
fixed-width line for a highway (much wider than it is in reality), and
maybe colored casings depending on whether or not there are sidewalks.
> 
> 
> Stefan
> 


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