Agreed. If you look at all of what I said, I was arguing that concerns about how many types of things could be rendered should not prevent detailed tagging. It is always possible to go from a complex data set to a simplified rendering; going from a simple data set to a complex rendering is frequently not possible.

On 06/05/2015 01:31 PM, Bryce Nesbitt wrote:
On Fri, Jun 5, 2015 at 5:40 AM, John Eldredge <j...@jfeldredge.com <mailto:j...@jfeldredge.com>> wrote:

    There is an obvious limit to the number of types of icons that can
be rendered on any one map before it becomes incomprehensible.

Rendering can choose to use the same symbol for two tags.
One tag however can't become two symbols.

While the rendering has a huge impact on tagging, OSM is foremost a data set: one that can be rendered various ways.
It's important to get good expressive data.


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