Am Fr., 6. Nov. 2020 um 23:21 Uhr schrieb Anders Torger <[email protected]>:

> I have not understood why there are these CPU limits, if it's "just" due
> to under-financed server infrastructure, or if it is a problem that can't
> be solved regardless of server infrastructure. As a layman one would think
> that some of these algorithms could run on GPU clusters these days, but I
> have no idea... it feels a bit problematic though if the quality of OSM's
> cartography is held back due to limited server infrastructure.
>


if you want to create a map for publishing it, you can also do
computationally expensive tasks in the process, but if you are updating and
republishing continuously, every minute, you will want to reduce the
computational effort.

Cheers
Martin
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