Also buildings which are touching like a shop fronts are just one polygon,
but I don't think you'd ever be able to do this too reliably without a
survey anyway. Even if there is a small gap between buildings eg a garage
and residence sometimes it will join them into a single polygon.

What I feel it does do well is actually identify buildings, I haven't found
any false positives, only a few false negatives where a building is hidden
under dense tree coverage.

On Wed, 21 Oct 2020 at 12:52, Andrew Harvey <[email protected]>
wrote:

> On Tue, 20 Oct 2020 at 21:20, Simon Poole <[email protected]> wrote:
>
>> Just as a comment: there is nothing so time consuming as fixing badly
>> mapped buildings (essentially drawing them from scratch is nearly always
>> faster), I would only import building outlines that are at a quality level
>> that you would not want to change them except if the building itself has
>> been modified.
>>
>
> I took a look at these building footprints from Microsoft in Sydney, where
> we have high resolution aerial imagery with usually pretty good positional
> accuracy and orthorectification.
>
> The MS buildings aren't as good as hand tracing would be, but better than
> some of the worst mapping done through the HOT tasking manager building
> tracing projects.
>
> Compared to the DCS aerial imagery the alignment (rotation) is usually a
> fair bit off, but "good enough" basic footprints, the shape is just okay,
> not great, not terrible.
>
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