On Sun, Aug 21, 2011 at 9:14 AM, Adam Dunn <[email protected]> wrote:
> There's two methods to join two areas: you can delete the coincident > segments and combine the two unclosed polygons (as you have tried), or > you can use JOSM's "join ways" feature. > > What you are doing (the first method) should have worked, and I don't > know why the two ways "don't want to stay joined together". Not sure what was going on there, but Potlatch 2 didn't want to play nice. I watched your videos and decided to give JOSM yet another go... I've tried twice before and both times gave up in disgust with trying to figure out the arcane logic behind using JOSM. Perhaps I have learned a bit over the years using other editors, like Merkaartor, but this time I had better luck.I still hate using an editor with defined modes. There are far too many extra button presses to get it to just do what you want. Just to add a node to an existing way I have to press A, then click on the node, then hit ESC to stop adding a way. Why not just shift-click on the way like you do in Potlatch? I found where you can select having JOSM go to modeless like Potlatch but it doesn't seem to make any changes. Anyway, I think I managed to merge a few ways to create a one piece version of Wolf Lake. I don't think I've buggered anything up, but time will tell. About a week from now, if Wolf Lake disappears, we'll know why. Video tutorials like the ones you made are a great help. Trying to follow along in a written help file can be pretty tough if you have no idea what they are telling you to look for, or where to find the buttons to press. The video help was nice and easy to follow, and I was able to replicate the instructions given without having to go back and watch the video again to figure out what you had done. Thanks for the help Adam! BTW, what do you do with an entity that has over 1000 nodes? You said you don't like to make any that big. Do you just arbitrarily cut lakes or forests into bits? Should I just leave the Canvec tile boundaries in place if the lake is too big? When you zoom in, the lines show up, which isn't all that desirable. The only other way to reduce the number of data points would be to reduce the precision level of the depiction of the feature, which also is not desirable. -- James VE6SRV _______________________________________________ Talk-ca mailing list [email protected] http://lists.openstreetmap.org/listinfo/talk-ca

