Eh assez de problèmes comme cela. Permettez moi de dévier un peu cette 
discussion et parler d'autres problèmes qui me préoccupent davantage.
J'arrive de Jérémie, Haiti où la situation est toujours critique 10 semaines 
après l'ouragan Matthew.  Tout est cassé à Jérémie, les maisons, les écoles, 
les églises, les espoirs. En montagne, plusieurs villages isolées n'ont pas 
reçu d'aide et les problèmes de santé sont criants.

Un article du Journal Le Monde montre bien la situation problématique pour les 
populations dans les montagnes des départements de Grande Anse et du 
Sud.http://www.lemonde.fr/planete/article/2016/12/12/en-haiti-deux-mois-apres-l-ouragan-matthew-les-estomacs-sont-vides_5047254_3244.html#bsMe9EDCAcvMQcsf.99

James, tu dois prendre un "Break" et éviter des "conflits supplémentaires" en 
incluant maintenant les franco :) 
Joyeux Noel. 
 
Pierre 


      De : john whelan <[email protected]>
 À : James <[email protected]> 
Cc : Paul Norman <[email protected]>; Talk-CA OpenStreetMap 
<[email protected]>
 Envoyé le : jeudi 22 décembre 2016 19h00
 Objet : Re: [Talk-ca] Community Conduct
   
> no one maps Gatineau(seriously, maybe cause it's the French side?)

Tact my son tact, look the word up in the dictionary or you'll have Pierre 
descending on Ottawa demanding double Lattes.

Cheerio John

On 22 December 2016 at 18:40, James <[email protected]> wrote:

Paul, I am aware of conflicts may occur, but seeing as no one maps 
Gatineau(seriously, maybe cause it's the French side?) I'm not that scared to 
go on a mapping session all day long. In Toronto or Ottawa is a different 
story, in which I would commit more often.

On Thu, Dec 22, 2016 at 6:35 PM, Paul Norman <[email protected]> wrote:

  On 12/22/2016 3:21 PM, James wrote:
 
As pnorman has said in the past( https://lists.openstreetmap.or 
g/pipermail/talk-ca/2016-Septe mber/007260.html):
 
  Uploaded in small enough parts that the changesets make sense. This means 
never uploading more than 50k objects at once, and typically fewer than 10k.
 
 
 I try to keep my changes under 10k, but with buildings, nodes multiply quickly 
as there are minimum 4 per building(rare usually average 6-10 depending on 
complexity)
 
 
 The numbers quoted are in the context of an import where the concerns are the 
ability to revert, working with the changeset in other tools, not leaving stray 
nodes in the database, not splitting one upload over multiple changesets, and 
not having a broken upload. I wouldn't recommend exceeding them for any work, 
but a non-import is out of the scope of the CanVec post linked.
 
 Personally, I'd get worried about conflicts, lost work, and want to upload 
well before 1k changes, let alone 10k. Those often aren't a problem with an 
import, or if they are they can be easier to solve, but with normal mapping 
solving them often requires more thought.
 
 
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