Martijn van Oosterhout wrote:

> Err, what's wrong with the existing complexity measure which does
> exactly that. Well, it scales it to a number 0..15 but that's about
> it.

I once had ma tah client patched to reject high complexity based on that 
number, I removed it when I found out that it was useless. There were c8 
tiles my PC could not render, but c10 ones it could...

cu
Henry

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