On Sun, 13 Dec 2020, 10:23 Edward Bainton, <bainton....@gmail.com> wrote:
> Sorry, I joined this thread late and I see the initial query was, How to > ensure tracks don't just pop up nowhere'. So driveway first then track > doesn't solve the problem. > > That makes me say track all the way, as someone else has said. The > different surfaces can be caught in the attributes. > If I understand correctly, the way is at once a service road, a track, a bridleway and a driveway, and the problem is that tagging it service=driveway makes data consumers categorise it as a driveway, which is considered to be less important than a track or bridleway. So why not tag it highway=service service=track driveway=yes? That should allow data consumers to reach the correct category while preserving information. On Sun, 13 Dec 2020 at 10:08, Edward Bainton <bainton....@gmail.com> wrote: > >> > https://85a.uk/noverton_farm_1280x800.jpg >> > >> > It seems daft to me that the mud gets rendered but not the hardcore. If >> > I change the "driveway" to "track" that would be the dreaded tagging for >> > the renderer would it not? Generally in this part of the world "track" >> > means mud, rather than a roadway suitable for all vehicles. >> >> I don't know what part of the world you're in, but by my Fenland lights, >> I'd probably call that a track, not a driveway - certainly once it passes >> the farm buildings (since I see a driveway as implying car-worthy access to >> a building). >> >> Would that solve it? Driveway as far as the farm and then track? >> >> I'm going to risk blasphemy and suggest that tagging for the renderer is >> what we all do, all day (or why map?). The problem imo is "fudging it for >> the renderer", or "outright lying for the renderer". In this case, I'd say >> track is a valid choice - I think even for the whole length, if by >> "driveway" we infer something, short, tidy, and suburban. >> >> But I'm still a spring chicken round here, relatively speaking, and I >> await correction by my olders. >> >> On Sun, 13 Dec 2020 at 09:09, Nick Whitelegg via Talk-GB < >> talk-gb@openstreetmap.org> wrote: >> >>> >Getting back to this case, this is the farm drive. Beyond the >>> >cattle-grid the public bridleway continues left through the farm >>> >buildings, and the surface deteriorates to the usual farm mud: >>> >>> >https://85a.uk/noverton_farm_1280x800.jpg >>> >>> >>> Apologies for going off topic, but I knew that name (Noverton Farm) >>> sounded familiar. >>> >>> A quick check of where it is would explain why. In 1998 I did a long >>> distance walk from Sussex to the Peak District, following ordinary >>> footpaths (planned using OS maps) and went through this area, the Teme >>> Valley. It was very nice *but* the footpaths were in an appaling state >>> of disrepair, I remember on several occasions that day having to scramble >>> through dense shrub cover and attempt to negotiate barbed-wire fences. I >>> seem to recall Noverton Farm as being the site of some particularly >>> badly-maintained footpaths. >>> >>> As an aside this walk is what indirectly got me into OSM. I wanted to >>> illustrate the walk on the internet but OS licensing did not permit it, >>> which is how I started Freemap and then later got involved with OSM. I >>> still haven't illustrated this walk incidentally, but... >>> >>> Would be interested to find out if the area has improved since.. >>> >>> Nick >>> >>> >>> ------------------------------ >>> *From:* Martin Wynne <mar...@templot.com> >>> *Sent:* 12 December 2020 14:30 >>> *To:* talk-gb@openstreetmap.org <talk-gb@openstreetmap.org> >>> *Subject:* Re: [Talk-GB] driveway-becomes-track >>> >>> On 12/12/2020 13:15, Andy Townsend wrote: >>> >>> > >>> > Ultimately, if "something needs doing", "someone" will need to do it. >>> > Perhaps that someone is you? >>> >>> Hi Andy, >>> >>> Yes that someone could be me. I have a server (located in Columbus, >>> Ohio) on which I am using only a fraction of the available memory space >>> and bandwidth. I have been thinking of making better use of it, possibly >>> by hosting something from OSM. >>> >>> >>> > I'd suggest setting up a copy of the >>> > standard map rendering as per https://switch2osm.org/serving-tiles/ >>> > (just for Worcestershire would be fine) and start tinkering with the >>> > logic that decides what sort of service road is what, such as >>> > >>> >>> https://github.com/gravitystorm/openstreetmap-carto/blob/b10aef3866bacf387581b8fea4eec265010b0d14/project.mml#L475 >>> >>> >>> >>> Thanks. I have been looking at https://switch2osm.org/serving-tiles/ >>> but >>> I have a lot to learn. I can do Windows programming, but on stuff for >>> the web I'm only a dabbler. I looked at Mapnik and saw interfaces only >>> for Python and C. If that had been Pascal, I would have dived in by now. >>> >>> I will have another look and see where I might start. The idea of >>> creating my own map does appeal to me. >>> >>> Getting back to this case, this is the farm drive. Beyond the >>> cattle-grid the public bridleway continues left through the farm >>> buildings, and the surface deteriorates to the usual farm mud: >>> >>> https://85a.uk/noverton_farm_1280x800.jpg >>> >>> It seems daft to me that the mud gets rendered but not the hardcore. If >>> I change the "driveway" to "track" that would be the dreaded tagging for >>> the renderer would it not? Generally in this part of the world "track" >>> means mud, rather than a roadway suitable for all vehicles. >>> >>> This is where the farm drive leaves the road - this is definitely more >>> than a "track" - note the double gates: >>> >>> https://goo.gl/maps/XEs4XKs5UUHNBt8E8 >>> >>> cheers, >>> >>> Martin. >>> >>> _______________________________________________ >>> Talk-GB mailing list >>> Talk-GB@openstreetmap.org >>> https://lists.openstreetmap.org/listinfo/talk-gb >>> _______________________________________________ >>> Talk-GB mailing list >>> Talk-GB@openstreetmap.org >>> https://lists.openstreetmap.org/listinfo/talk-gb >>> >> _______________________________________________ > Talk-GB mailing list > Talk-GB@openstreetmap.org > https://lists.openstreetmap.org/listinfo/talk-gb >
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