By the way, Stamen has explained how they did their Watercolor map:

http://content.stamen.com/watercolor_process
http://content.stamen.com/watercolor_textures

I have correctly guessed most of the steps except for the part about
using Perlin noise. (I had guessed they used some sort of noise, but
none of the noise generators I know could do what they did. In other
words, Perlin noise is one thing new I learned today!)

Stamen also explained how they did their Terrain map:

http://content.stamen.com/terrain_process

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