On Thu, Mar 22, 2012 at 6:40 AM, Josh Doe <j...@joshdoe.com> wrote:
> On Wed, Mar 21, 2012 at 10:50 PM, Paul Norman <penor...@mac.com> wrote:
>> If there are duplicated ways and nodes, perhaps reverting is the best
>> option?
>
> Unfortunately I'd agree that reverting these changesets will be the
> easiest and best course of action. Trust me that you'll spend a long
> time cleaning up dupe nodes and ways. Some of the buildings have up to
> four dupe nodes and 3 dupe ways, all from different changesets.

This is what I can tell from the first few building changesets (not an
extensive investigation):
10882159: 493 dangling nodes (REVERT)
10884039: 3517 dangling nodes (REVERT)
10885267: 1 building node (OK)
10891857: 5 dangling nodes (REVERT)
10891870: 8000 dangling nodes (REVERT)
10893364: building nodes and ways (OK?)

-Josh

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