Thanks for your insights Paul.

I will share this with the MapDust maintainers, but as we’re figuring out the 
future direction of our map feedback system, it is unlikely that MapDust is 
going to be updated soon.

The big challenge is how to collect active feedback that is both easy for the 
user to give, and actionable for us, and by us, I mean all of us in the OSM 
community. Streamlining the workflow by limiting the number of choices as you 
suggest is definitely part of that.

Martijn

On May 20, 2014, at 4:58 PM, Paul Johnson <[email protected]> wrote:

> I end up closing the vast majority as nonreproducible to turn down the noise, 
> since a LOT of the issues that come in seem to be people who can't be 
> bothered to change the default text, aren't specific enough to figure out 
> (and the original reporter never follows up if you comment), or just plain 
> expect you to be psychic to figure out (the irony if this is the same group 
> would be upset about privacy issues if Mapdust included things like "what was 
> the intended destination" and "what was the track so far" so we could infer 
> the problem).
> 
> That said, it'd help if the JOSM plugin wasn't spanking the server at every 
> movement or zoom, this plugin alone seems to be a huge stumbling block when 
> on a slow connection.  I do like how it has categories, though, on the user 
> input side, if there was a way to have a keyer that 1) made it more obvious 
> how to cancel and 2) limited the number of possible responses to a set that 
> makes sense, such as if you selected the "wrong speed limit" category, you'd 
> get to choose 3, 5, 10, 15, 20, 25, 30, etc...
> 
> 
> On Tue, May 20, 2014 at 1:13 PM, Martijn van Exel <[email protected]> wrote:
> Makes me wonder, how many of you use Mapdust? What types of things do you end 
> up fixing most?
> 
> On Tuesday, May 20, 2014, Martijn van Exel <[email protected]> wrote:
> On May 20, 2014, at 8:12 AM, Paul Johnson <[email protected]> wrote:
> 
> > Likewise, how will this effect Mapdust?
> >
> 
> Skobbler, who made MapDust, are now part of our team, so i am working closely 
> with them to connect MapDust to MapRoulette. Scout feedback will not go into 
> MapDust though.
> 
> Martijn
> 
> 
> -- 
> Sent from Gmail Mobile
> 

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