>
> Why Vista sounds worse: Changes to how the latest version of
> Windows handles audio playback has caused unexpected
> quality issues for musicians and consumers alike,
> reports Tim Anderson: Vista music
>
> The art of noise: professional musicmakers tend to bypass the
> Windows audio engine, creating a further problem if they are
> using Vista Photograph: Getty Images
>
> Just what does a glitch sound like? That's easy, explains Steve
> Ball: "Glitches during music playback can sound like a loud 'pop'
> or like a brief slice of silence where your music should have
> been." As the senior program manager for sound in Windows Vista,
> Ball knows that nobody wants that.
>
> So it must have been difficult for him to author a blog post
> explaining why Vista suffers from precisely that problem -
> glitches on some systems during music playback or composition.
>
> Boiled down, his explanation (tinyurl.com/ywgm5t) is: because
> Windows has to do lots of things at once. His best news? "Windows
> developers have made significant progress in reducing glitching.
> For example, music playback on an otherwise lightly loaded system
> can be generally as smooth as [a] $20 (pounds 10) CD player."
>
> But that's hardly what someone using a pounds 1,000 computer wants
> to hear. Among the scores of comments, one remarked: "My mobile
> phone can play MP3s, while I surf the web, on a call and text
> message; all without any glitches."
>
> So what's gone wrong? Our investigation suggests a combination of
> wholesale changes to the way Vista handles audio, late bugfixes,
> and problems in drivers written by the makers of soundcards.
>
> For music professionals, though, it's a dealbreaker. Will Benger,
> a musician who also works at Making Waves Audio, a music
> technology retailer, advises his customers to stick with XP.
> "Vista is riddled with issues with existing software packages and
> existing hardware," he says. "If you've got problems with
> recording audio, you might not get a second chance. You can't
> sell a system to a professional studio if you don't know for sure
> that it's going to work."
>
> That's a problem in the professional music market, where Apple has
> a significant share - one-third or more - of the market. Apple
> went through similar struggles with musicians in the shift to
> OSX; but that was more than five years ago. Now it's Microsoft's
> turn.
>
> No cakewalk
> Not everyone has problems with audio in Vista, but it is still
> perplexing. How could Microsoft set out to improve the audio
> system, yet end up making it worse?
>
> Noel Borthwick, chief technology officer for Cakewalk, which
> creates music software for both the consumer and professional
> markets, recalls his company's first involvement with Vista - in
> 2003. "Microsoft had a Vista audio summit - it was called
> Longhorn at the time - and invited several vendors for private
> meetings to put forward the specification for audio in Vista and
> try and collect feedback."
>
> Fundamental changes were on the way: many of Cakewalk's products
> used a programming interface called DirectSound, which was being
> phased out. "We went back and re-invented all the stuff that we
> did in our applications," Borthwick says.
>
> In 2005 there was another conference. "Microsoft presented Vista
> as it was going to be released. We found some fundamental flaws.
> WaveRT [see panel] is a new mechanism by which audio drivers
> would perform really well. There were a couple of flaws in the
> design. We pointed out the flaws before Vista shipped."
>
> Microsoft made changes - but they came so late in Vista's
> development that a number of companies released drivers for
> WaveRT used the old, inefficient model. "So there's a fundamental
> flaw right there for consumer audio," Borthwick says.
>
> In fact, Vista's new audio setup lays numerous traps for driver
> authors. Most off-the-shelf PCs have integrated soundcards,
> produced by companies such as Realtek and Analog Devices, makers
> of SoundMAX. Borthwick says these tended to have older WaveRT
> drivers.
>
> Users of add-on sound cards such as those from Creative Labs
> suffered different problems: those drivers often required an
> emulation system to work in Vista, a sure recipe for poor
> performance.
>
> "The end-user experience on consumer audio devices is pretty bad
> on Vista for the most part," says Borthwick. (Creative Labs
> describes its own struggles with Vista's new architecture at
> tinyurl.com/qhzyy).
>
> Professional musicians face different issues. For performance
> reasons, professional audio drivers tend to bypass the Windows
> audio engine, using de facto standards such as Steinberg's ASIO
> (Audio Stream Input/Output).
>
> "Nothing really changes in how you talk to an ASIO driver in Vista
> as compared to XP," Borthwick says. "The problem under Vista is
> overhead in the operating system itself. It takes more CPU to
> achieve the same result. You tend to get clicks or pops or noise."
>
> Things can only get . . .
> Vista's audio is getting better. Drivers are improving, and the
> imminent Service Pack 1 apparently fixes some bugs, such as one
> that affected timing on MIDI (used by professionals to integrate
> sequencers).
>
> Experts agree that Vista's audio has potential. "The WaveRT driver
> architecture can produce better performance," says Robin Vincent
> of Rain Computers, which builds PCs for musicians. "However, no
> one supports that. That's the problem."
>
> Steinberg's Lars Baumann believes Vista will improve. "We think
> Vista is going to be the future platform for audio applications,
> but it will take more time."
>
> Another promising area is 64-bit computing. "A 64-bit operating
> system breaks down a lot of the barriers to RAM and performance.
> It just seems to be really hard to move people to it," Vincent
> says.
>
> "Vista still has promise," Borthwick says. "Microsoft needs to
> clean up the loose ends in Vista to make it deliver. I still
> think it's possible."
>
>
> ____________________________________________________________
> Copyright (C) Guardian Newspapers Ltd, 1984-1997

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