Yitzchak Schaffer wrote:
Hello all,

I discovered a great resource a few months back: http://www.webdesignerdepot.com/

One post in particular, http://bit.ly/designers-developers , got me thinking about workign with designers. Since we have no design staff in our shop per se (the technical office of an academic library), my PHP sidekick and I put together whatever designy elements we need for our sites.

After reading this article, I'm left wondering: what are the basics of working with designers? I wasn't even familiar with the term "comp" that's being used in the post and comments. Where can one learn the fundamental assumed communication patterns, role & workflow expectations, etc. that go along with this relationship? What is a developer meant to do after being handed a PSD?

Many TIA!

   A "designer" can mean very different things.

Some "designers" are very good at drawing and painting. My wife, for instance, occasionally does corporate identity work for smaller businesses that want a really original logo. She prototypes with pencil and paper and only converts to a digital vector format late in the process.

Other "designers" are good with tools like photoshop and illustrator. Some of them can draw and some can't. An eye for composition, colors, and choosing fonts can get you a long way.

Most "designers" aren't that creative. That's not a bad thing, because copying elements of other people's work helps create a 'design vocabulary' that people understand. That's why so many cars you see in showrooms today steal the blockiness of the new Dodge Charger or the roofline of the Toyota Prius. These elements communicate a message that people understand. Movies are made up out of bits and pieces of older movies because it's quite difficult to tell a story visually in a way that viewers will understand if you don't build on shared experience.

Some "designers" are great at making print material. There's something to say for having a corporate identity that's consistent across print materials such as advertising and business cards and on the web.

I know a "designer" who's an absolute CSS and HTML wizard; He even knows a little PHP and Ruby on Rails. I wouldn't trust him with data modeling, but he's got a good sense of what's possible and what's maintainable on the web, and he'll produce you a "look" that works on the web, loads fast, is compatible across browsers, etc -- he's the best kind.

A critique I have of a lot of designers I work with is that they tend to think in terms of static images, not things that are parameterizable. For instance, not a single designer that I've worked with who's designed a login form has considered the question of "what does the login form look like if somebody enters the wrong password?" Often they're pretty puzzled when I push the design back to them with that question, and, except in one case, I've always had to improvise an answer to that myself.

I worked for 5 years at a very political sort of organization where my first task was converting the new homepage design (a PSD) to HTML, images and CSS. It took some aggressive tricks to pull the design off and we were all proud of it when it was done. Well, the page aged poorly over 5 years, and by the time I left that job I wasn't so sure if I wanted to point to it on my resume. Every part of the organization wanted to have it's own link (or a bunch of links) on the home page and that pressure caused the site to degenerate rapidly -- it became a site for sore eyes.

   An excellent design anticipates that kind of change.



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