Aren't some of you breaking the law by suggesting actual amounts to charge for specific work? From: talk-requ...@lists.nyphp.org Subject: talk Digest, Vol 54, Issue 9 To: talk@lists.nyphp.org Date: Mon, 4 Apr 2011 12:00:01 -0400
Send talk mailing list submissions to talk@lists.nyphp.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.nyphp.org/mailman/listinfo/talk or, via email, send a message with subject or body 'help' to talk-requ...@lists.nyphp.org You can reach the person managing the list at talk-ow...@lists.nyphp.org When replying, please edit your Subject line so it is more specific than "Re: Contents of talk digest..." --Forwarded Message Attachment-- From: ere...@totalcreations.com To: talk@lists.nyphp.org Date: Sun, 3 Apr 2011 12:22:44 -0400 Subject: Re: [nyphp-talk] How much is a site redesign worth? Ted you hit the nail on the head, that's pretty much exactly what I do. ER -----Original Message----- From: talk-boun...@lists.nyphp.org [mailto:talk-boun...@lists.nyphp.org] On Behalf Of tedd Sent: Sunday, April 03, 2011 10:38 AM To: NYPHP Talk Subject: Re: [nyphp-talk] How much is a site redesign worth? At 3:21 PM -0400 4/2/11, Kristina Anderson wrote: >$100 an hour is great but in many cases, you're not even approaching >40 hours or even 20 hours a week in billings. Any programmer should >be good enough with math to see that consistent billing of 40 hours >per week and less time spent on marketing is the key to greater >monthly income. > >Kristina That's exactly right. Most of my projects are done a "cost for project" basis. Often I figure out how much time the project will take me and then I provide the client with a "project cost", which usually looks like a better deal for them because I *do* charge $100 per hour. For example, I'm current working on a project that if I spent all my time (100%) working on it I probably could have it done in two weeks. That would be $8K at $100 per hour. However, in this case (which is more often than not) I determined that the client can't be ready in that length of time -- they simply don't have the graphics, text, and money. So, I provide a quote saying I can finish the project within two months at cost of $10k. That gives them time to get things together and gives me room to fit their project in to my schedule. If they come back and negotiate, then I have $2k of wiggle room. However most of the time, clients jump at the "project cost" for they feel that two months is much longer than 100 hours so they are getting something additional. Realize that often it perception and flexibility that you sell, not programming. In any event, the arrangement presents a win-win situation -- and that's what you want. So, when the client has the money, I take 50% up-front and the remainder when the project is finished. It sounds reasonable to the client and works most of the time for me. Now, what I *also* do in these cases is to stay with the client until they get what they want. This conduct will provide me with favor, which results in more work from both the client and their friends. Word of mouth means a lot! Sometimes, this means spending up to 50% more time than expected without billing for extras. However, at some point, the client should come to a realization what the scope of the project was at the beginning and what it turned into. Most clients realize what "feature creep" is and you can come to a reasonable solution as to how to deal with it. If you run into an unreasonable client (rare), then it's best to take whatever was outstanding and walk away -- don't do the court thing. As for an unreasonable example, I had one client who offered to pay me $50 *per week* until the project was finished as he kept adding things as if this project was a software buffet. I walked and left the remaining 50% payment plus the 150% effort on the table. In this case, I made $33 per hour on a failed project. Not good, but not so bad either. The bottom line is to determine what the client wants and work their needs to your advantage. It may sound like you're taking advantage of them, but clients seldom understand and often underestimate what you do and that is taking advantage of you. In the end, work the system to provide quality service for reasonable pay. Cheers, tedd -- ------- http://sperling.com/ _______________________________________________ New York PHP Users Group Community Talk Mailing List http://lists.nyphp.org/mailman/listinfo/talk http://www.nyphp.org/Show-Participation --Forwarded Message Attachment-- From: iop...@gmail.com To: talk@lists.nyphp.org Date: Sun, 3 Apr 2011 23:30:01 -0400 Subject: Re: [nyphp-talk] Pricing a PHP product On Sat, Apr 2, 2011 at 3:55 PM, Anthony Papillion <papill...@gmail.com> wrote: > So since the topic of what to charge per hour seems to be being > vigoriously discussed, I thought I'd throw something out there that's > bugged me for a while. > > How to price a PHP product. > > I'm starting my third PHP product (an appointment reminder for a > software system I wrote) and I'm having a lot of problems coming up > with a price. I don't want to set it too low, like I seem to have done > with my rates, but I don't want to over price it either. > > The system is straight PHP, JavaScript, JQuery, and HTML, so it's not > anything terribly complex but it does provider a nice extension to the > existing software. > > What is the best way to price such software? Hi Anthony, This is impossible to answer without intimate knowledge of the product (and I apologize in advance for saying I don't care to know). But if the M/O of the product is your typical business application running as an HTTP service accessed by potentially many clients, then the low end would probably be around $500 USD. That's about what it takes to cover the costs of just helping people get setup and collecting payment. If the product is a little side component like a plugin for something then you might make it less but your margins in this case are going to be poor. If you're app is something small and you're thinking about a price like $100 or less, don't waste your time. You need to write something that is useful enough to reach that $500 range. If the application is really good and solves an important business need, it is not unreasonable to charge $10,000 or an annual fee of $1500 or so (but my guess is that you're not in this upper range because it would probably be something that requires a significant amount of man hours in which case you would have one product and not three). Again it really depends a lot on what the product does and how well it does it. If your software is really good at something, customers will gladly buy it and they will not care much if it's $200 or $500. Most developers / operators are not paying for this stuff themselves. They're just doing an evaluation and submitting a purchase order. You have to get to about $1000 before someone is going to ask "why?". And of course customers are going to expect a trial package that doesn't cost anything. And customers demand options. You must have a trial version that costs $0. And even after the trial expires I recommend leaving that installation functional in some limited way. Of course you can also have a version limited to a certain number of users say for $300 as opposed to a "platinum" version for $600 or whatever. I provide a lot of pricing options. I have a separate "confidential" document for each product that I attach to every sales email query which describes all of the pricing options about discounts, the cost of versions limited to a certain number of users, reseller conditions and so on. You can make a lot more money if the options are structured well. For example, I have a simple formula (and corresponding easy to read price table) that increases the discount as the number of installations goes up. I think this scheme alone has accounted for significantly larger invoice prices. Another thing you can do is to make the debut price less than the ultimate target price to leave room for increases. After a few months when you have a better idea of who the customer's are, what they want and the product has matured a little, you can decide to go higher depending on the software's popularity, the economy, etc. Then when you do a major revision 2 years later maybe you increase again. Good luck, Mike --Forwarded Message Attachment-- From: m...@atopia.net To: talk@lists.nyphp.org Date: Mon, 4 Apr 2011 03:37:04 +0000 Subject: Re: [nyphp-talk] Pricing a PHP product To sum up my response to Mike, this is why I'm a big believer in Software as a Service (SaaS). Built it once, sell to many. -----Original Message----- From: Michael B Allen <iop...@gmail.com> Sender: talk-boun...@lists.nyphp.org Date: Sun, 3 Apr 2011 23:30:01 To: NYPHP Talk<talk@lists.nyphp.org> Reply-To: NYPHP Talk <talk@lists.nyphp.org> Subject: Re: [nyphp-talk] Pricing a PHP product On Sat, Apr 2, 2011 at 3:55 PM, Anthony Papillion <papill...@gmail.com> wrote: > So since the topic of what to charge per hour seems to be being > vigoriously discussed, I thought I'd throw something out there that's > bugged me for a while. > > How to price a PHP product. > > I'm starting my third PHP product (an appointment reminder for a > software system I wrote) and I'm having a lot of problems coming up > with a price. I don't want to set it too low, like I seem to have done > with my rates, but I don't want to over price it either. > > The system is straight PHP, JavaScript, JQuery, and HTML, so it's not > anything terribly complex but it does provider a nice extension to the > existing software. > > What is the best way to price such software? Hi Anthony, This is impossible to answer without intimate knowledge of the product (and I apologize in advance for saying I don't care to know). But if the M/O of the product is your typical business application running as an HTTP service accessed by potentially many clients, then the low end would probably be around $500 USD. That's about what it takes to cover the costs of just helping people get setup and collecting payment. If the product is a little side component like a plugin for something then you might make it less but your margins in this case are going to be poor. If you're app is something small and you're thinking about a price like $100 or less, don't waste your time. You need to write something that is useful enough to reach that $500 range. If the application is really good and solves an important business need, it is not unreasonable to charge $10,000 or an annual fee of $1500 or so (but my guess is that you're not in this upper range because it would probably be something that requires a significant amount of man hours in which case you would have one product and not three). Again it really depends a lot on what the product does and how well it does it. If your software is really good at something, customers will gladly buy it and they will not care much if it's $200 or $500. Most developers / operators are not paying for this stuff themselves. They're just doing an evaluation and submitting a purchase order. You have to get to about $1000 before someone is going to ask "why?". And of course customers are going to expect a trial package that doesn't cost anything. And customers demand options. You must have a trial version that costs $0. And even after the trial expires I recommend leaving that installation functional in some limited way. Of course you can also have a version limited to a certain number of users say for $300 as opposed to a "platinum" version for $600 or whatever. I provide a lot of pricing options. I have a separate "confidential" document for each product that I attach to every sales email query which describes all of the pricing options about discounts, the cost of versions limited to a certain number of users, reseller conditions and so on. You can make a lot more money if the options are structured well. For example, I have a simple formula (and corresponding easy to read price table) that increases the discount as the number of installations goes up. I think this scheme alone has accounted for significantly larger invoice prices. Another thing you can do is to make the debut price less than the ultimate target price to leave room for increases. After a few months when you have a better idea of who the customer's are, what they want and the product has matured a little, you can decide to go higher depending on the software's popularity, the economy, etc. Then when you do a major revision 2 years later maybe you increase again. Good luck, Mike _______________________________________________ New York PHP Users Group Community Talk Mailing List http://lists.nyphp.org/mailman/listinfo/talk http://www.nyphp.org/Show-Participation
_______________________________________________ New York PHP Users Group Community Talk Mailing List http://lists.nyphp.org/mailman/listinfo/talk http://www.nyphp.org/Show-Participation