Maarten Deen wrote: > Lambertus wrote: >> Splitter tries to automatically determine the maximum tile size for a >> specific area but the data in that area is giving Splitter false clues. >> This might be caused by e.g. a combination of many POI's but few roads. > > Not to diminish your work on that front, but I find the tilelayout on your > site > very strange. Of course it is a work of the splitter, but I would opt for a > manual layout, guided by an initial automated process. > Please forgive me for relying on the automated Splitter layout mechanism as I have no intention to manually divide the world into 500 tiles (317 America + 182 Europe/Asia/Africa/Oceania currently). Optimizing the tiles would result in even more, so you'd be talking about e.g 750 tiles.
Needless to say: patches welcome ofcourse. The definition files for Splitter are: - http://planetosm.oxilion.nl/~lambertus/america.list - http://planetosm.oxilion.nl/~lambertus/eurasia.list > IMHO the strategy that the Mapsource tiles use is much more logical. Take one > big tile, if that has too many nodes, split it in half horizontally, if that > has > too many nodes split it in half vertically... repeat until you have a > sufficient > small amount of nodes. > This strategy is afaik exactly what Splitter does. _______________________________________________ talk mailing list [email protected] http://lists.openstreetmap.org/listinfo/talk

