Dave F. wrote:
>> Long ways are a potential problem if you have long segments with no nodes in
>> it. One problem is when you draw a small part of the map that has a line 
>> going
>> through it but no nodes in it (because they are all outside), the line might
>> not show because the software doesn't recognize this. You can run into this 
>> when
>> using Osmarender for instance. 
> I don't really like saying this, but isn't this a "don't map for the 
> renderer" case?

"Mapping for the renderer" is a problem when you incorrectly represent
reality in order to produce a certain rendering.

When there are different representations (such as long segments and
short segments) that represent reality equally well, choosing the one
that is easier for applications isn't a problem at all, but rather a
good idea.

Tobias Knerr

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