Dave F. wrote: >> Long ways are a potential problem if you have long segments with no nodes in >> it. One problem is when you draw a small part of the map that has a line >> going >> through it but no nodes in it (because they are all outside), the line might >> not show because the software doesn't recognize this. You can run into this >> when >> using Osmarender for instance. > I don't really like saying this, but isn't this a "don't map for the > renderer" case?
"Mapping for the renderer" is a problem when you incorrectly represent reality in order to produce a certain rendering. When there are different representations (such as long segments and short segments) that represent reality equally well, choosing the one that is easier for applications isn't a problem at all, but rather a good idea. Tobias Knerr _______________________________________________ talk mailing list [email protected] http://lists.openstreetmap.org/listinfo/talk

