On 30.11.2010 17:17, Anthony wrote:
On Tue, Nov 30, 2010 at 10:53 AM, Robert Kaiser<[email protected]>  wrote:
Robin Paulson schrieb:
or am i missing a tag? do i need to tag parks, etc. with "area=yes"
"foot=yes", "access=yes" or would that be a case of "tagging for the
routing engine"
Note that in some park, stepping on the grass is explicitely forbidden, so
automatically routing across park space may pose a problem.
What is the default, though.  For a leisure=park, area=yes is
certainly the default.  access=yes certainly is not (you typically
can't drive through a park).  As for foot=*, I'd say foot=permissive
is the default (from the definition - "Typically (or pretty much
always) open to the public, but may be fenced off, and may be closed
e.g. at night time."). If stepping on the grass is explicitly
forbidden, the area should be marked with foot=no or foot=private.

As for the ability of routers to utilize open spaces for routing, I
think that's more of a future feature than a current one, regardless
of how it is tagged.  Doesn't seem like it would be all that
difficult, as a preprocessor would just need to add implicit ways
connecting the possible routes through the park.  But in any case,
doesn't really matter much how it's tagged, so long as non-routable
park areas are tagged as such.

I wouldn't apply the same logic to wooded areas, of course, but those
wouldn't be properly tagged with leisure=park.  As for long rows of
bushes, those should be tagged - maybe barrier=hedge?

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I don't think routing over areas will ever work well. It might work for 2-3 areas and that is already really difficult for calculation. Just routing onto an open space is no problem, but calculating a route over a longer distance, would mean that for any place the time it needs and the way to take have to be calculated as a way, before using it for autorouting. Hence in the end the only thing that will work, is that there are invisible ways for routing with very low priority added to the map, because everything else won't be feasible for longer distances.

As long as there is no consensus or widespread use, of how map rendering should add such invisible ways, no area should be considered to be routable..... Real polygon routing is AFAIK with the currently developed algos impossible (but also does not exist in reality. If you put a camera over a public place, and record 24hours, you'll soon notice even though anyone is free to walk wherever he wants to, actually there are more or less defined pathes that everyone takes when crossing a place - hence one could also argue, that such undefined but existing pathes should be mapped, but with a consensus that they are not visbibly rendered in maps, and also not shown in editors by default, except when say activating an editing session with the goal of working strictly on autorouting features -- which is in my eyes how such areas should be delt with ultimately (though not yet, because the editors still show everything and a myriad of pathes over places would make editing much harder))

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