On 15/02/12 16:06, Morten Kjeldgaard wrote:
On 15/02/2012, at 10.46, Frederik Ramm wrote:
What's even more problematic is if people try to automatically change
a large number of objects away from what they consider "deprecated"
to some "new tagging scheme". This requires a much broader approval
than a few votes cast on a wiki page that nobody reads; we expect any
automated or even mechanical edit to be discussed on the mailing
lists beforehand.
I agree completely, see below
Morten, could you keep us posted about any replies you get from them.
It would be preferable if the Netherlands community could deal with
this but DWG will be happy to step in if there's a problem.
I received the following reply at 10.14.44 GMT+01:00:
Hi mok0,
Thanks for the notice, and I'm currently submitting a changeset where
everything with generator:source=wind also has power_source=wind
specified as well. Also, I'll take a look into the mapnik style
sheet to see how this can be updated to remove the depreciated tags.
... and I answered thus:
That's great, thanks!
It is great if you fix bugs in the osm tags -- misspellings and such
-- but you really should not remove tags that someone put there.
If tag removal is to be carried out, it is best to discuss it on the
mailing list first, but in general, you never know if tags are being
used by someone, so it's better just to leave them. They do no harm.
If you are thinking of wasted storage space, think of the extra data
you produce by generating a changeset plus new versions of all the
objects...
So, instead of reverting, the user has uploaded a new changeset with
the fixes.
I contacted him too and explained about mass edits and imports. The fact
that he didn't revert his changesets and attempted to re-add the deleted
tags is not great. I think he has ended up adding power_source tags to
objects that didn't have it before.
How can we deter newbies from imports and mass edits? It seems he didn't
know what he needed to know about prior discussion and agreement, he
didn't know how to ask a wide enough audience, he didn't have the
experience to know how to fix the mess he made, and he didn't understand
the basics of OSM. This is not the first time. I can't blame people for
not knowing, so how do we inform them, before they wade into problems?
--
Cheers, Chris
user: chillly
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