Hi Bryce and Janko I'd like to fork the above mentioned thread and talk about gamification and OSM.
There is a paper about "Gamification of Geographic Data Collection" from Odobašic et al. [1] and at the same time I presented about the same topic in german. And there will be two othre talks (beside mine) entitled "" and "" at SOTM in Birmingham. 2013/7/29 Kathleen Danielson <[email protected]> wrote: > There are a lot of ways to approach gamification. I'm not saying whether or > not we should, but we probably should avoid blanket statements that all > gamification is bad. Agreed. > Personally, I'd like a way to more easily scan what my friends are up to on > OSM. I can get a feed of their recent changesets, but even that is pretty > well hidden. That's an important thing to consider also for OSM. But again, I would just call this "social interaction" - not gamification. Yours, Stefan [1] http://giswiki.hsr.ch/Gamification 2013/7/29 Bryce Nesbitt <[email protected]>: > On Sun, Jul 28, 2013 at 11:42 AM, Janko Mihelić <[email protected]> wrote: >> >> >> I think statistics are enough for gamification. You can have lots of >> badges like >> >> "Biggest contributor in Belgium" - most nodes in Belgium >> "Road admiral of Alabama" - most roads in Alabama >> "Power man of Bavaria" - biggest contributor of power tags (power=line, >> power=substation etc.) in Bavaria >> "Forester of Croatia" >> "Ski instructor of Switzerland" >> etc.. >> >> Then if you have a question about tagging a power station in some region, >> you could quickly find "the power man" of the region, and ask them. That way >> the badge comes with some responsibility and influence in decision making. >> The bigger the region, the more responsibility. > > > Games can be... gamed. > As a pipsqeak in the power pole mapping influence peddling ring, I could > zoom to the top with a few evenings of shifting nodes that did not really > need shifting. If the game is important enough to be gamed... it will be > gamed. > > Better to say that my edits are respected. I make an edit and someone else > says 'thanks, that looks great', or maybe 'could we talk about the inclusion > of bird nests on power poles a bit?'. Then you've got a system that has > both games and social features. For those who don't want either there can > be achievement levels: perhaps certain capabilities, like bulk uploads, > could require hitting certain contribution milestones. It works great for > stack exchange and other similar sites. > > -Bryce > > Note: the badge list above shows a gender-specific skew... trying giving the > 'power man' badge to a professional female lawyer. > > _______________________________________________ > talk mailing list > [email protected] > http://lists.openstreetmap.org/listinfo/talk > _______________________________________________ talk mailing list [email protected] http://lists.openstreetmap.org/listinfo/talk

