Bryce Nesbitt wrote:
I don't think we really need layers, but could use editors that are semantically aware of things like boundaries, and put them in the background until needed.As far as I see, if we just prevent certain ways or nodes to share nodes with others, that is as good as a layer. So if we say "boundary=* can only share nodes with each other", then that is a layer. I think those rules are better then inventing some arbitrary fixed layers. So many boundaries *are* the road. I think we're better off finding a way to attach a landuse to a road edge without necessarily sharing nodes. And for that matter declaring certain boundary edges are co-incident, without necessarily sharing nodes.
This is a growing 'requirement' ... parallel ways rather than simply 'shared nodes' ... so one can move the boundary independant of the 'road'. Just had a simple problem where I needed to tidy 'landuse' but it was all interleaved with other elements which certainly did not want to move :(
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