`amenity=hospital` is what makes it a proper hospital.  You can create a node 
where the hospital is, or an area around the property of the hospital.  Drawing 
either a node or an area is ok, but drawing areas is preferred if you have time 
for it.

If the hospital is just one building, you can add `building=yes` or 
`building=hospital` to the amenity.   If the hospital is a campus of several 
buildings, you can draw each building as well.  `building=*` (anything) should 
make it render like a building/structure.   The actual value of the building 
tag is not really used often (it’s considered a description of what the 
building looks like, not what it is), so most buildings are just tagged as 
`building=yes` unless they are really special somehow.

Thanks, Bryan




> On Apr 21, 2015, at 9:58 AM, EthnicFood IsGreat <[email protected]> 
> wrote:
> 
> I want to know how to tag buildings which are also amenities or shops.  I 
> have consulted the wiki and I cannot find a clear explanation of this.  Say 
> you have a building which is a hospital.  One way to tag the polygon would be 
> "building = hospital."  Another way would be "amenity = hospital."  Another 
> way would be to simply tag the building as "building = yes" and then place a 
> node inside the building polygon and tag the node as "amenity = hospital."  
> I'm thinking in terms of how the hospital will show up in the various 
> renderers.  Do most renderers require the "amenity" tag in order to display a 
> hospital symbol at that location?  (In other words, what happens if I just 
> use the "building = hospital" tag on the polygon and no amenity tag?)  And 
> what about the hospital name?  Do I include it with the building polygon or 
> the node?  Or both?  This is very confusing.  It seems there is a certain 
> amount of overlap when it comes to the application of building, amenity, and 
> shop tags.
> 
> Mark Bradley
> _______________________________________________
> talk mailing list
> [email protected]
> https://lists.openstreetmap.org/listinfo/talk

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