I hope there was more to the situation than just "identified & blocked". OSM should be encouraging the use of it's database. Hopefully it was explained to the site's developers how to implement it within OSM's guidelines.

Dave F.


On 09/08/2016 23:34, Jon Burgess wrote:
On Tue, 2016-08-09 at 14:41 -0700, Ben Discoe wrote:
The tile renderer, "renderd", has been heavily overloaded for quite a
while, like 90% of the time it is dropping, and the dirty queue is
entirely ignored.  However, in the past day, something has happened
so
that it is even more overloaded, even the standard request queue is
not getting handled, and the dropped is out of control:

http://munin.openstreetmap.org/openstreetmap/orm.openstreetmap/render
d_processed.html

Does anyone know what's going on?  This is a large frustration for
me,
and I'd happily donate money to beefing up our render server(s).
There was an update to the rendering style a couple of days ago and
this triggered all of the existing tiles on Orm to be marked as needing
a fresh render the next time someone requests them. This means there
are far more requests hitting the render daemon than normal. It
typically takes about a week for the request queues to return to normal
when this happens. If you look at the "by-year" chart you can see
spikes in the dropped counts where this has happened about a dozen
times in the past year.

The OSM operations team are aware of the increased load on the tile
servers. There was a recent jump in usage when one of the other tile
providers stopped unlimited free access to their service. There was
also a site using OSM tiles for a popular Pokemon Go map causing lots
of additional traffic, once this was identified the site was blocked.

        Jon

(member of the OSM operations team)

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