:) Like I said... I know it moved there a bit ago... and have no idea
what has happened since then. (Although, someone pointed out that there
is a bug is 2.6.7, and the opensymphony site has docs for, at least,
ognl 2.6.8. Dunno if the bug is fixed or not, but it implies that at
least some movement has been made with ognl (again... don't know  how
long ago.:)  We'll see... :)

Robert



Geoff Longman wrote:
> I just posted an "is anybody there?" message to the OGNL forum at Open
> Symphony. Although the last post there was in July.
> 
> We'll see...
> 
> Geoff
> 
> 
> 
> On 11/12/05, Robert Zeigler <[EMAIL PROTECTED]> wrote:
> 
>>It's been moved to opensymphony. Not sure what else is going on with it
>>other than that.
>>
>>Robert
>>
>>http://www.opensymphony.com/ognl
>>
>>
>>Richard Clark wrote:
>>
>>>I suspect it's being neglected. There's a fairly awful bug in 2.6.7  (it
>>>mishandles Object.equals in such a way that it kills our major  Tapestry
>>>app dead; I've had to work-around by making all my objects  Comparable),
>>>and I tried to report it to the ognl-developers mailing  list. But,
>>>lists.ognl.org doesn't exist anymore. I've also emailed  this to Drew
>>>(OGNL's author) several times in September without a  response.
>>>
>>>If OGNL has a pulse, it's weak and thready.
>>>
>>> ...Richard
>>>
>>>On Nov 12, 2005, at 8:10, Ted Steen wrote:
>>>
>>>
>>>>Is OGNL 3.0 ever going to be finished, or has development stoped?
>>>>There where some serious speed improvements promised for 3.0, as far
>>>>as I remember.
>>>>
>>>>--
>>>>/ted
>>>>
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