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Mandara [M] wrote:
...
M> Thanks for this answer. In the Tony's article only what is
M> mentioned about glyphs is that we have to:

M> 1) "Save the glyph.bmp file to The Bat directory, reboot TB! and
M> see what it looks like." -- without any notice anywhere that
M> default glyphs are built in (even is said "glyph.bmp", not
M> "glyphs.bmp");

M> 2) "First of all, open P[aint]S[hop]P[ro] and then open the
M> standard glyph.bmp. Decide what glyph you're going to modify." --
M> How could one open "standard glyph.bmp" if it is "built in"?

The history of this will reveal what the article is saying. In the
early days of TB!, the toolbar icons looked different ... more spartan
than the current ones. There was a cry for a facelift.

TB!'s developers tend to do better than what's normally requested. In
this spirit, they not only developed new glyphs for the toolbars, but
developed a means for the users to create their own toolbar icons.
Pretty much like in Opera. The newer glyphs were integrated in the TB!
executable while the older, 'standard' ones were provided as a file
called glyphs.bmp which one could use if they wished to by placing the
file in the TB! installation directory and then restarting TB!.

M> 3) "Another thing to remember is that the whole glyphs image file
M> is like a big grid. Each icon needs to be placed centrally in its
M> own square on this grid otherwise they may not be aligned or they
M> may even be part missing when TB uses them " -- without any mention
M> about dimensions of this grid, number of icons and their sequence.
M> Only what is mentioned is that each icon is 25x25 pixels, without
M> any notice about dimensions of "its own square". How could one
M> place something of 25x25 pixs in the center of something with
M> unknown dimensions, and above all, which cannot be opened since it
M> is built?

Again, in the 'spirit' of TB!, the feature was added with no real
documentation of it. The FAQ's article was written by one of the
members of this list and as you can see, he was doing the whole thing
without working with any real specs.

M> IMHO, this article should be updated and needed information which
M> are missing and are incorrect should be presented and corrected
M> there. Else, I would really appreciate any other source with
M> complete and correct informations.

We are yet to have any official documentation of this. I don't know
enough about that sort of thing to offer my own information. I don't
know about Marck as well but I think he's in the same position as me.

If Ritlabs doesn't provide information on this, then some <cough>
'reverse engineering' will be required and then the documentation
created from this. At present the only updating that we can do is to
change the part about loading the standard glyphs.bmp file.

If you like, I could send you the current glyphs.bmp so that you can
work on it.  I don't know how I got it since it's so long ago, but I
now have it.

I'm really disappointed that this part didn't take off but I think
it's the fact that the feature wasn't introduced when there were users
who could in fact design nice toolbar icon sets combined with there
being no detailed documentation of it in the help and newer users
aren't aware of it.

The feature isn't being promoted by Ritlabs either. IMO, it should be
added in their feature list.

- --
 -=Allie C Martin=-
List Moderator | �TB! v1.60c | Windows XP Pro
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