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ACM SIGCOMM Workshop on Mobile Gaming
Helsinki, Finland (August 15, 2012)
http://conferences.sigcomm.org/sigcomm/2012/mobigame.php
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While they are a relatively new phenomenon, games on smartphones have become 
wildly popular with users. Games consistently dominate the top purchases on 
mobile app marketplaces. With the intense competition that has ensued in this 
industry, games are now rapidly incorporating sophisticated technologies that 
have been adapted to the mobile computing environment, many of which are of 
growing importance to researchers. There are many research challenges across 
graphics, energy consumption, network latency, HCI, security, and sensor 
networking. While this field is interdisciplinary by nature, many proposed 
ideas have direct impact on how networking protocols and infrastructures are 
designed and managed.
In this first Mobile Gaming workshop at SIGCOMM, we will bring together 
practitioners as well as interested researchers to discuss the latest 
developments in this growing field. We will identify what we have already 
achieved, the challenges that lie ahead, and promising avenues forward.

- Topics
Topics of interest include, but are not limited to:
        • cheating in networked mobile games
        • reducing the energy consumption of mobile games
        • increasing the quality of graphics on phones
        • tolerating limited bandwidth and high latency on wireless links in 
games
        • impact of device limitations on mobile game players
        • mobile games that interact with other devices in the vicinity such as 
TVs, sensors, and other phones
        • protocols and architectural designs or concerns for next generation 
mobile games
        • optimizing game servers and transport for mobile users
        • cross-device gaming (e.g. phones, slates, PCs, consoles)
        • novel game types and/or interaction modalities
        • matchmaking for mobile multiplayer games
        • detailed traffic measurements or usability studies of mobile games
        • massively multiplayer mobile gaming

- Workshop chairs
        • Sharad Agarwal (Microsoft Research)
        • Rajesh Krishna Balan (Singapore Management University)

- Program Committee
        • Sharad Agarwal (Microsoft Research)
        • Aditya Akella (U. Wisconsin-Madison)
        • Rajesh Balan (Singapore Management University)
        • Suman Banerjee (U. Wisconsin-Madison)
        • David Chu (Microsoft Research)
        • Janne Lindqvist (Rutgers University)
        • April Slayden Mitchell (Hewlett-Packard Labs)
        • Jeffrey Pang (AT&T Labs)
        • Junehwa Song (KAIST)
        • Lin Zhong (Rice University)

- Submission Instructions
All submissions must be original work not under review at any other workshop, 
conference, or journal. The workshop will accept papers describing completed 
work as well as work-in-progress, so long as the promise of the approach is 
demonstrated. Radical ideas or position papers, potentially of a controversial 
nature, are strongly encouraged. Submissions must be no greater than 6 pages in 
length and author names and affiliations should be included in the submission. 
Submissions must follow the formatting guidelines 
athttp://conferences.sigcomm.org/sigcomm/2012/. Submit your work 
athttps://apollo.smu.edu.sg/mobigames12/.

- Important Dates
Submissions due 15 March 2012
Notification of acceptance      15 May 2012
Camera ready due        1 June 2012
Workshop date   13 August 2012

- Thanks to SIGCOMM2012 supporters (in alphabetical order): 
AT&T Labs Research, Aalto University , Bell Labs Alcatel-Lucent, Comcast, 
Cisco, HP, Internet Society, Microsoft Research, NetApp, Nokia, OY L M ERICSSON 
AB, Telefónica Investigación y Desarrollo S.A. Unipersonal, Verisign Labs
_______________________________________________
IEEE Communications Society Tech. Committee on Computer Communications
(TCCC) - for discussions on computer networking and communication.
[email protected]
https://lists.cs.columbia.edu/cucslists/listinfo/tccc

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