A lot have been said all over the internet and on paper about iPhone,  
four months ago I've talked about 5 things that iPhone brought and  
what we should learn: 
http://lists.paradigma.pt/pipermail/tce/2008-March/000217.html
Meanwhile, there's some absurd posts about the reasons for not buying  
an iPhone, which stays on the software level and how that limits  
people freedom: 
http://blog.softwarelivre.sapo.pt/2008/07/11/5-motivos-para-evitar-o-iphone-3g/

Curiously I didn't see any comments about the user experience that  
iPhone currently breaks. Yes, it's not only disruption that iPhone  
brings but also cuts some currently base user experience. Here's why:

        - Finger experience: everywhere I've look, people are using the  
iPhone with both hands and can't do it only with one. Dialing or  
writing cannot be used with just our thumb, it needs the index finger,  
since it's smaller and acts like a stylus pen. So in order to use the  
index finger, we need the other hand to hold the device. This breaks  
the current interaction with mobile devices, they should be easy to  
access with one hand only.

        - Application experience: they've created a real market for user  
applications, which can only be bought there, where they can control  
it. One thing about the current market mobile applications is to  
"borrow" and "take" applications on the run, from friends, sites,  
bluetooth or just download them from the internet. It's an easy  
process for both developers and users. People are in charge of their  
device and what they want or not. The iPhone way stops this long  
process of application evolution and sends us back to the 90's, where  
applications can only be installed by Nokia support.

        - Fast access experience: like I said on March about the 5 thing post  
about iPhone, it's a cuddly device with few buttons, but one thing is  
a few, another is none. iPhone has no fast access keys to use, it has  
only a button that shows the front menu, but there's no dedicated key  
to access the camera, either no voice dial key. So people can't take a  
fast camera snapshot with just one finger (see the finger experience).  
This amazes me, since simplicity is a good thing, but this breaks the  
paradigm of fast access device with one finger.

        - Custom made experience: in the iPhone people cannot change the  
current theme, ringtones or the way to fast access menus. It's a bulk  
device that people should get used to. Again, this is so nineties.  
People are far used to change everything on their own, it's their  
'hacker' spirit within calling. So he have this paradigm of  
customization, not only on software but also on hardware. It's a  
natural thing, people want to express their creativity on those  
devices. iPhone breaks that current wish to customize devices.

        - Consumer experience: everyone that ever used a phone knows that  
the battery, screen and keys can be fast replaced. It's normal to do  
that since people are clumsy and can drop the device. It's Murphy Law  
on butter calling. This allows people not to worry too much about  
these kind of devices. It's a consumer thing. If the battery dies, we  
go to that corner shop and buy a new one. No hard feelings and  
everyone's happy. If the screen is scratched, we just replaced it in  
no time. iPhone is again a bulk hardware device and breaks the  
consumer way of using a phone and replacing it parts of it.

One last thing goes for the current features within. It lacks video  
calls, voice dials and memory / space expandability. Back in the  
Mobile2.0 europe Antonio Vince Staybl, from itsmy.com, said that with  
an iPhone we could browse, then browse and then browse again. It's an  
internet tablet with voice support and it should be sold as that, not  
an phone killer.

If you want to comment of this, fell free to do so to my email: [EMAIL 
PROTECTED]

//VD
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