Martin Thomson wrote this message on Sun, Aug 03, 2014 at 13:27 -0700:
> On 3 August 2014 09:19, Watson Ladd <[email protected]> wrote:
> >
> >
> > Somehow I missed this mistake: the client does wasted work,
> > potentially very expensive wasted work.
> > But yes, it does reduce the game theory problem.
>
> That's a tradeoff that completely empowers the client. Computation
> costs in key generation probabilistically reduce the chance of having
> to pay for extra round trips. I think that aligns the incentives
> correctly. Even more so if we can settle on a very small (i.e., -> 1)
> set of groups.
Only on first connect to server... after that, you cache the results...
--
John-Mark Gurney Voice: +1 415 225 5579
"All that I will do, has been done, All that I have, has not."
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